Okinaka Miyono, Wada Tsunehiko
Degree Programs in Comprehensive Human Sciences, Doctoral Program in Sports Medicine, Graduate School of Comprehensive Human Sciences, University of Tsukuba: 1-29-3 Otsuka, Bunkyou-ku, Tokyo 112-0012, Japan.
J Phys Ther Sci. 2021 Dec;33(12):891-897. doi: 10.1589/jpts.33.891. Epub 2021 Dec 1.
[Purpose] To explore the effects of static stretching for 20 s on key hits and subjective fatigue in an eSports-like setting. [Participants and Methods] The participants comprised of 15 healthy males who were instructed to hit a particular key on a computer keyboard using the left ring finger to achieve the maximum number of hits possible over a period of 30 s. Subjective fatigue of the forearm was assessed using a visual analog scale (VAS) before the experiment and after each trial. Trials 1, 2, and 3 were conducted in succession, with an inter-trial interval of 60 s to ensure a loaded state. Static stretching for 20 s preceded Trial 4. [Results] Over the first three trials, the number of key hits in the first 10 s gradually decreased, while the feeling of subjective fatigue gradually increased. After stretching, the number of key hits in the first 10 s of Trial 4 was similar to that observed in Trial 1, and there was no increase in subjective fatigue. [Conclusion] Static stretching for 20 s restored the number of key hits for 10 s after stretching to that before the load application and suppressed the increase in subjective fatigue.
[目的]探讨在类似电子竞技的环境中进行20秒静态拉伸对按键次数和主观疲劳的影响。[参与者与方法]参与者为15名健康男性,他们被要求用左手无名指在电脑键盘上按下特定按键,在30秒内尽可能多地按键。在实验前和每次试验后,使用视觉模拟量表(VAS)评估前臂的主观疲劳程度。试验1、2和3连续进行,试验间隔为60秒以确保处于负荷状态。在试验4之前进行20秒的静态拉伸。[结果]在前三次试验中,前10秒的按键次数逐渐减少,而主观疲劳感逐渐增加。拉伸后,试验4前10秒的按键次数与试验1中观察到的相似,且主观疲劳没有增加。[结论]20秒的静态拉伸使拉伸后10秒的按键次数恢复到施加负荷前的水平,并抑制了主观疲劳的增加。