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重叠双任务情境下奖励效应的研究。

Investigation of reward effects in overlapping dual-task situations.

机构信息

Department of Psychology, Martin-Luther University Halle-Wittenberg, Halle, Germany.

Department of Psychology, Martin-Luther University Halle-Wittenberg, Halle, Germany; Department of Psychology, Humboldt-Universität zu Berlin, Germany.

出版信息

Acta Psychol (Amst). 2022 Feb;222:103465. doi: 10.1016/j.actpsy.2021.103465. Epub 2021 Dec 15.

Abstract

In dual-task (DT) situations, performance in reaction time and error rates decrease compared with single-task situations. These performance decrements are usually explained with the serial processing at the response selection stage constituting a bottleneck. Evidence for this assumption stems from the observation that response times for the second task (task 2; RT 2) increase with decreasing stimulus-onset asynchrony (SOA). In this study, we investigated the effect of reward on bottleneck processing in DTs. In Experiment 1, we addressed two questions. First, does reward provided for task 2 performance affect task 2 performance, or does it affect task 1 performance? To conclude whether reward affected task 2 or task 1 performance, we relied on the psychological refractory period paradigm (PRP) as a chronometric tool. Second, we asked for the locus of the reward effect within the DT stream. We demonstrated shorter RTs in task 1 in a rewarded compared with an un-rewarded condition indicating reward affected task 1 processing. Furthermore, this reward effect is propagated onto task 2 at short SOA suggesting that the locus of the reward effect can be pinpointed before or at the bottleneck of task 1. In Experiment 2, we tested for the locus of the effect propagation onto task 2. To this end, we implemented an additional difficulty manipulation of the response selection of task 2 and found that the reward effect is propagated from task 1 onto the response selection stage of task 2.

摘要

在双重任务(DT)情况下,与单一任务情况相比,反应时间和错误率的表现会下降。这些表现下降通常可以用响应选择阶段的串行处理来解释,这构成了一个瓶颈。这种假设的证据源于这样一个观察结果,即第二个任务(任务 2;RT2)的反应时间随着刺激起始时间间隔(SOA)的减少而增加。在这项研究中,我们研究了奖励对 DT 中瓶颈处理的影响。在实验 1 中,我们解决了两个问题。首先,任务 2 表现的奖励是否会影响任务 2 的表现,或者它是否会影响任务 1 的表现?为了确定奖励是否影响任务 2 或任务 1 的表现,我们依赖心理不应期范式(PRP)作为计时工具。其次,我们询问了奖励效应在 DT 流中的位置。我们在奖励条件下比在非奖励条件下在任务 1 中表现出更短的反应时间,这表明奖励影响了任务 1 的处理。此外,这种奖励效应在短 SOA 下传播到任务 2 上,表明奖励效应的位置可以在任务 1 的瓶颈之前或瓶颈处确定。在实验 2 中,我们测试了奖励效应传播到任务 2 的位置。为此,我们对任务 2 的响应选择实施了额外的难度操作,并发现奖励效应从任务 1 传播到任务 2 的响应选择阶段。

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