Computer Science School, Universidad Nacional de Educación a Distancia (UNED), 28040 Madrid, Spain.
aDeNu Research Group, Artificial Intelligence Department, Computer Science School, Universidad Nacional de Educación a Distancia (UNED), 28040 Madrid, Spain.
Sensors (Basel). 2021 Dec 15;21(24):8378. doi: 10.3390/s21248378.
Technological advances enable the design of systems that interact more closely with humans in a multitude of previously unsuspected fields. Martial arts are not outside the application of these techniques. From the point of view of the modeling of human movement in relation to the learning of complex motor skills, martial arts are of interest because they are articulated around a system of movements that are predefined, or at least, bounded, and governed by the laws of Physics. Their execution must be learned after continuous practice over time. Literature suggests that artificial intelligence algorithms, such as those used for computer vision, can model the movements performed. Thus, they can be compared with a good execution as well as analyze their temporal evolution during learning. We are exploring the application of this approach to model psychomotor performance in Karate combats (called ), which are characterized by the explosiveness of their movements. In addition, modeling psychomotor performance in a requires the modeling of the joint interaction of two participants, while most current research efforts in human movement computing focus on the modeling of movements performed individually. Thus, in this work, we explore how to apply a pose estimation algorithm to extract the features of some predefined movements of (a one-step conventional assault) and compare classification metrics with four data mining algorithms, obtaining high values with them.
技术进步使设计能够在许多以前意想不到的领域与人类进行更紧密交互的系统成为可能。武术也不例外。从与复杂运动技能学习相关的人体运动建模的角度来看,武术很有趣,因为它们围绕着一个预先定义的运动系统展开,或者至少是有界的,并受物理定律的约束。它们的执行必须经过长时间的连续练习才能学会。文献表明,人工智能算法,如计算机视觉中使用的算法,可以对执行的动作进行建模。因此,它们可以与良好的执行进行比较,并在学习过程中分析其时间演变。我们正在探索将这种方法应用于空手道战斗(称为)的心理运动表现建模,其特点是动作的爆发性。此外,在建模心理运动表现时,需要对两个参与者的关节相互作用进行建模,而当前人类运动计算领域的大多数研究工作都集中在对个体执行的动作进行建模上。因此,在这项工作中,我们探索了如何应用姿势估计算法来提取空手道一些预先定义动作的特征(一步常规攻击),并将分类指标与四种数据挖掘算法进行比较,得到了很高的值。