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行为与可玩对象的互动通过重塑奖励系统来解决应激诱导的适应性变化。

Behavioral Engagement With Playable Objects Resolves Stress-Induced Adaptive Changes by Reshaping the Reward System.

机构信息

Departments of Brain and Cognitive Sciences, Scranton College, Ewha Womans University, Seoul, Republic of Korea.

Laboratory Animal Resource Center, Korea Research Institute of Bioscience and Biotechnology, Daejeon, Republic of Korea.

出版信息

Biol Psychiatry. 2022 Apr 1;91(7):676-689. doi: 10.1016/j.biopsych.2021.09.027. Epub 2021 Oct 21.

Abstract

BACKGROUND

The reward system regulates motivated behavior, and repeated practice of specific motivated behavior might conversely modify the reward system. However, the detailed mechanisms by which they reciprocally regulate each other are not clearly understood.

METHODS

Mice subjected to chronic restraint stress show long-lasting depressive-like behavior, which is rescued by continual engagement with playable objects. A series of molecular, pharmacological, genetic, and behavioral analyses, combined with microarray, liquid chromatography, and chemogenetic tools, are used to investigate the neural mechanisms of antidepressive effects of playable objects.

RESULTS

Here, we show that repeated restraint induces dopamine surges into the nucleus accumbens-lateral shell (NAc-lSh), which cause upregulation of the neuropeptide PACAP in the NAc-lSh. As repeated stress is continued, the dopamine surge by stressors is adaptively suppressed without restoring PACAP upregulation, and the resulting enhanced PACAP inputs from NAc-lSh neurons to the ventral pallidum facilitate depressive-like behaviors. Continual engagement with playable objects in mice subjected to chronic stress remediates reduced dopamine response to new stressors, enhanced PACAP upregulation, and depressive-like behaviors. Overactivation of dopamine D receptors over the action of D receptors in the NAc-lSh promotes depressive-like behaviors. Conversely, inhibition of D receptors or PACAP upregulation in the NAc-lSh confers resilience to chronic stress-induced depressive-like behaviors. Histochemical and chemogenetic analyses reveal that engagement with playable objects produces antidepressive effects by reshaping the ventral tegmental area-to-NAc-lSh and NAc-lSh-to-ventral pallidum circuits.

CONCLUSIONS

These results suggest that behavioral engagement with playable objects remediates depressive-like behaviors by resolving stress-induced maladaptive changes in the reward system.

摘要

背景

奖励系统调节动机行为,而特定动机行为的反复练习反过来也可能改变奖励系统。然而,它们相互调节的详细机制尚不清楚。

方法

经历慢性束缚应激的小鼠表现出持久的抑郁样行为,而持续参与可玩物体可挽救这种行为。一系列分子、药理学、遗传学和行为分析,结合微阵列、液相色谱和化学遗传工具,用于研究可玩物体抗抑郁作用的神经机制。

结果

在这里,我们显示重复束缚会引起伏隔核外侧壳(NAc-lSh)中的多巴胺激增,这导致 NAc-lSh 中的神经肽 PACAP 上调。随着重复应激的继续,应激源引起的多巴胺激增适应性地被抑制,而没有恢复 PACAP 的上调,导致来自 NAc-lSh 神经元的增强的 PACAP 输入到腹侧苍白球,从而促进抑郁样行为。在经历慢性应激的小鼠中持续参与可玩物体可以纠正新应激源引起的多巴胺反应降低、PACAP 上调和抑郁样行为。在 NAc-lSh 中过度激活多巴胺 D 受体会促进抑郁样行为。相反,抑制 NAc-lSh 中的 D 受体或 PACAP 上调会赋予对慢性应激引起的抑郁样行为的抗性。组织化学和化学遗传分析表明,通过重塑腹侧被盖区-NAc-lSh 和 NAc-lSh-腹侧苍白球回路,参与可玩物体产生抗抑郁作用。

结论

这些结果表明,通过解决应激引起的奖励系统适应不良变化,行为参与可玩物体可纠正抑郁样行为。

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