Digital Humanities Lab, Faculty of Humanities and Social Science, University of Basel, Basel, Switzerland.
Department of Information Engineering, Tibet University for Nationalities, Xianyang, China.
Cyberpsychol Behav Soc Netw. 2022 Feb;25(2):101-109. doi: 10.1089/cyber.2021.0037. Epub 2021 Dec 27.
Virtual reality (VR) has widely been implemented in a variety of industries, with immersive storytelling now gaining popularity in the field of journalism. In this regard, there are many important questions about which direction modern journalism should take as a whole. To test the feasibility of immersive storytelling, this study developed a cognitive experience model containing paths for presence, flow, credibility, empathy, understanding, and enjoyment. A total of 131 participants were divided into three groups and exposed to either VR, 360-degree videos, or two-dimensional (2D) videos, then asked to rate their experiences. With the exception of understanding, results showed that the VR and 360-degree videos were more highly evaluated in each path when compared with 2D videos. In this case, technical attributes did not greatly affect the study variables. However, presence played a vital role in news promotion, while flow was positively affected by presence; flow also affected other variables when combined with presence. Finally, a structural equation model was tested and the weights of the different influences on the enjoyment impact were presented. In sum, this study found that immersive storytelling improved both presence, flow, and credibility, which jointly and positively affected enjoyment. Understanding negatively affected enjoyment. Empathy had little effect on enjoyment in the model.
虚拟现实(VR)已经广泛应用于各个行业,沉浸式叙事现在在新闻领域也越来越受欢迎。在这方面,有许多关于现代新闻业应该整体走向的重要问题。为了测试沉浸式叙事的可行性,本研究开发了一个认知体验模型,其中包含存在、流畅、可信度、同理心、理解和享受的路径。共有 131 名参与者被分为三组,分别观看 VR、360 度视频或二维(2D)视频,并被要求对他们的体验进行评分。除了理解之外,结果表明,与 2D 视频相比,VR 和 360 度视频在每个路径上的评分都更高。在这种情况下,技术属性并没有对研究变量产生很大影响。然而,存在对新闻推广起着至关重要的作用,而流畅度则受到存在的积极影响;当存在与流畅度结合时,流畅度也会影响其他变量。最后,还测试了一个结构方程模型,并提出了不同影响因素对享受影响的权重。总之,本研究发现,沉浸式叙事提高了存在、流畅度和可信度,它们共同积极地影响了享受。理解则对享受产生负面影响。同理心在模型中对享受的影响较小。