Tan Janice, Kannis-Dymand Lee, Jones Christian
School of Health and Behavioural Sciences, University of the Sunshine Coast, Maroochydore, QLD Australia.
School of Law and Society, University of the Sunshine Coast, Maroochydore, QLD Australia.
Virtual Real. 2022 Nov 10:1-13. doi: 10.1007/s10055-022-00711-w.
Recent advancement in technology has made virtual reality (VR) more accessible and immersive than ever before, resulting in its increasing utility in various industries. Despite this, VR has remained an underutilised tool within clinical psychology. This study aimed to explore the potential of using VR for therapeutic benefits through examining the level of flow and anxiety-reducing effects of freeform drawing in real life (on paper) versus drawing in VR (using Tilt Brush) via a randomised-controlled trial with 40 participants. State and trait anxiety was measured using the State-Trait Anxiety Inventory, level of flow was measured using the Long Flow State Scale, and level of presence was measured using the iGroup Presence Questionnaire. Overall level of flow was not significantly different between both groups, implying drawing in VR induces as much flow as drawing in real life. Level of flow was positively correlated to level of presence experienced in the VR group ( < .01). Although there was no significant interaction effect, both groups experienced an overall decrease in state anxiety, with the VR group experiencing a significant reduction of state anxiety from pre- to post-test ( < .01).
最近技术的进步使虚拟现实(VR)比以往任何时候都更容易获得且更具沉浸感,这使其在各个行业的应用日益广泛。尽管如此,VR在临床心理学领域仍是一种未得到充分利用的工具。本研究旨在通过一项有40名参与者的随机对照试验,考察在现实生活中(在纸上)自由绘画与在VR中(使用Tilt Brush)绘画的沉浸程度和减轻焦虑效果,以探索使用VR实现治疗益处的潜力。使用状态-特质焦虑量表测量状态焦虑和特质焦虑,使用长沉浸状态量表测量沉浸程度,使用iGroup沉浸问卷测量临场感水平。两组的总体沉浸程度没有显著差异,这意味着在VR中绘画与在现实生活中绘画所引发的沉浸感一样多。沉浸程度与VR组所体验到的临场感水平呈正相关(<0.01)。虽然没有显著的交互作用效应,但两组的状态焦虑总体上都有所下降,其中VR组在测试前到测试后的状态焦虑有显著降低(<0.01)。