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沉浸式虚拟康复中的运动再现研究

Survey of Movement Reproduction in Immersive Virtual Rehabilitation.

作者信息

Wang Liu, Huang Mengjie, Yang Rui, Liang Hai-Ning, Han Ji, Sun Ying

出版信息

IEEE Trans Vis Comput Graph. 2023 Apr;29(4):2184-2202. doi: 10.1109/TVCG.2022.3142198. Epub 2023 Feb 28.

DOI:10.1109/TVCG.2022.3142198
PMID:35015645
Abstract

Virtual reality (VR) has emerged as a powerful tool for rehabilitation. Many effective VR applications have been developed to support motor rehabilitation of people affected by motor issues. Movement reproduction, which transfers users' movements from the physical world to the virtual environment, is commonly used in VR rehabilitation applications. Three major components are required for movement reproduction in VR: (1) movement input, (2) movement representation, and (3) movement modulation. Until now, movement reproduction in virtual rehabilitation has not yet been systematically studied. This article aims to provide a state-of-the-art review on this subject by focusing on existing literature on immersive motor rehabilitation using VR. In this review, we provided in-depth discussions on the rehabilitation goals and outcomes, technology issues behind virtual rehabilitation, and user experience regarding movement reproduction. Similarly, we present good practices and highlight challenges and opportunities that can form constructive suggestions for the design and development of fit-for-purpose VR rehabilitation applications and can help frame future research directions for this emerging area that combines VR and health.

摘要

虚拟现实(VR)已成为一种强大的康复工具。人们开发了许多有效的VR应用程序来支持受运动问题影响者的运动康复。运动再现,即将用户的运动从现实世界转移到虚拟环境,常用于VR康复应用中。VR中的运动再现需要三个主要组件:(1)运动输入,(2)运动表示,以及(3)运动调制。到目前为止,虚拟康复中的运动再现尚未得到系统研究。本文旨在通过关注有关使用VR进行沉浸式运动康复的现有文献,对这一主题进行最新综述。在本综述中,我们深入讨论了康复目标和结果、虚拟康复背后的技术问题以及关于运动再现的用户体验。同样,我们展示了良好实践,并突出了挑战和机遇,这些可为设计和开发适用的VR康复应用程序提供建设性建议,并有助于为这个结合VR与健康的新兴领域规划未来研究方向。

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