IEEE Trans Neural Syst Rehabil Eng. 2020 Mar;28(3):740-747. doi: 10.1109/TNSRE.2020.2968869. Epub 2020 Jan 22.
Virtual rehabilitation has been used during decades to provide a more personalized, controlled, and enjoyable experience on upper-limb motor rehabilitation. Since novel virtual reality (VR) technologies are now accessible and highly immersive, the challenge for a wide dissemination of virtual rehabilitation in clinical scenarios has shifted from the hardware robustness to the software intelligence. A sophisticated technique that provides physiological intelligence to novel human-computer interaction (HCI) applications is biocybernetic adaptation. The concept emerges from the electrophysiological computing field, and it proposes using body signals to detect human states (e.g. workload or fatigue) and modulate the virtual activity accordingly. This paper evaluates the effects of using biocybernetic adaptation in a virtual rehabilitation game that aims to encourage users to exert at a desirable intensity level while interacting with the virtual environment. The system relies on surface-electromyography (sEMG) signals to detect fatigue levels in real-time and adapt the game challenge dynamically. Perceived fatigue levels, game user experience, and game performance parameters are assessed after playing the game, considering two different visualization modalities: non-immersive (conventional flat screen) and immersive (VR headset). Results revealed how the biocybernetic system in the immersive condition not only produced lower levels of perceived fatigue compared with the non-immersive, but also, created a more enjoyable and positive experience in a controlled experiment with 24 healthy subjects. Moreover, participants in the immersive condition showed a better performance in the virtual game and higher usability levels scored by users compared with the non-immersive condition. To conclude, we highlight the importance of combining novel immersive approaches with physiologically aware systems to enhance the benefits of virtual rehabilitation therapies.
虚拟现实康复已经使用了几十年,为上肢运动康复提供了更个性化、更可控和更愉快的体验。由于新型虚拟现实(VR)技术现在已经普及并且具有高度的沉浸感,因此将虚拟康复广泛应用于临床场景的挑战已经从硬件稳健性转移到软件智能。一种为新型人机交互(HCI)应用提供生理智能的复杂技术是生物控制自适应。该概念源自电生理计算领域,它提出使用身体信号来检测人体状态(例如工作负荷或疲劳)并相应地调节虚拟活动。本文评估了在旨在鼓励用户在与虚拟环境交互时以理想强度水平发挥作用的虚拟康复游戏中使用生物控制自适应的效果。该系统依赖表面肌电图(sEMG)信号来实时检测疲劳水平并动态调整游戏挑战。在玩游戏后,考虑到两种不同的可视化模式:非沉浸式(传统平面屏幕)和沉浸式(VR 耳机),评估了感知疲劳水平、游戏用户体验和游戏性能参数。结果表明,在沉浸式条件下,生物控制自适应系统不仅产生的感知疲劳水平低于非沉浸式条件,而且在 24 名健康受试者的对照实验中创造了更愉快和积极的体验。此外,与非沉浸式条件相比,沉浸式条件下的参与者在虚拟游戏中表现更好,并且用户评分更高的可用性水平。总之,我们强调将新型沉浸式方法与生理感知系统相结合以增强虚拟康复疗法的益处的重要性。