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使用虚拟现实改善唐氏综合征患者的课堂行为:受试者内实验设计。

Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design.

作者信息

Michalski Stefan Carlo, Szpak Ancret, Ellison Caroline, Cornish Rowena, Loetscher Tobias

机构信息

UniSA Justice and Society, University of South Australia, Adelaide, Australia.

Orana Australia Ltd, Adelaide, Australia.

出版信息

JMIR Serious Games. 2022 Apr 7;10(2):e34373. doi: 10.2196/34373.

Abstract

BACKGROUND

People with Down syndrome face various learning challenges. Introducing new and enjoyable experiences in learning settings may improve learning outcomes. Immersive and interactive technologies such as virtual reality can be used to deliver rich visual experiences in classrooms.

OBJECTIVE

The aim of this study was to investigate the feasibility and benefits of virtual reality exposure for people with Down syndrome in learning settings.

METHODS

To address this aim, we used a within-subjects design to assess the effect of a brief virtual reality drawing experience and conventional drawing experience on subsequent behavior in 16 participants.

RESULTS

Large positive effects were found for virtual reality drawing (t=5.020, P<.001) and conventional drawing (t=3.720, P=.002) in improving subsequent behavior in a learning setting. Irrespective of the intervention, the participant's mood, attention, and overall behavior significantly improved. No significant differences were found between the interventions (t=-0.648; P=.53).

CONCLUSIONS

This study's results are encouraging for researchers and educators interested in using virtual reality for people with Down syndrome, as virtual reality was found to be highly feasible. Recommendations are made for researchers and educators interested in providing virtual reality experiences for people with Down syndrome.

摘要

背景

唐氏综合征患者面临各种学习挑战。在学习环境中引入新的、有趣的体验可能会改善学习成果。虚拟现实等沉浸式和交互式技术可用于在课堂上提供丰富的视觉体验。

目的

本研究的目的是调查在学习环境中对唐氏综合征患者进行虚拟现实暴露的可行性和益处。

方法

为实现这一目标,我们采用了被试内设计,以评估16名参与者的简短虚拟现实绘画体验和传统绘画体验对后续行为的影响。

结果

发现虚拟现实绘画(t=5.020,P<.001)和传统绘画(t=3.720,P=.002)在改善学习环境中的后续行为方面有很大的积极影响。无论采用何种干预措施,参与者的情绪、注意力和整体行为都有显著改善。两种干预措施之间未发现显著差异(t=-0.648;P=.53)。

结论

本研究结果对有兴趣为唐氏综合征患者使用虚拟现实的研究人员和教育工作者来说是令人鼓舞的,因为发现虚拟现实是高度可行的。针对有兴趣为唐氏综合征患者提供虚拟现实体验的研究人员和教育工作者提出了建议。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2158/9030893/45a806939c0c/games_v10i2e34373_fig1.jpg

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