Hall Valerie, Conboy-Hill Suzanne, Taylor Dave
Centre for Health Research, University of Brighton, Brighton, United Kingdom.
J Med Internet Res. 2011 Nov 14;13(4):e91. doi: 10.2196/jmir.1917.
People with intellectual disabilities have poor access to health care, which may be further compromised by a lack of accessible health information. To be effective, health information must be easily understood and remembered. People with intellectual disabilities learn better from multimodal information sources, and virtual reality offers a 3-dimensional (3D) computer-generated environment that can be used for providing information and learning. To date, research into virtual reality experiences for people with intellectual disabilities has been limited to skill-based training and leisure opportunities within the young to mid age ranges.
This study assessed the acceptability, usability, and potential utility of a virtual reality experience as a means of providing health care-related information to people with intellectual disabilities. We designed a prototype multimodal experience based on a hospital scenario and situated on an island in the Second Life 3D virtual world. We wanted to know how people of different ages and with varying levels of cognitive function would participate in the customized virtual environment, what they understood from being there, and what they remembered a week later.
The study drew on qualitative data. We used a participatory research approach that involved working alongside people with intellectual disabilities and their supporters in a community setting. Cognitive function was assessed, using the Matrix Analogies Test and the British Picture Vocabulary Scale, to describe the sample. Participants, supported by facilitators, were video recorded accessing and engaging with the virtual environment. We assessed recall 1 week later, using a specialized interview technique. Data were downloaded into NVivo 8 and analyzed using the framework analysis technique.
Study participants were 20 people aged between 20 and 80 years with mild to severe intellectual disabilities. All participants were able to access the environment and voluntarily stayed there for between 23 and 57 minutes. With facilitator support, all participants moved the avatar themselves. Participants engaged with the scenario as if they were actually there, indicating cognitive presence. Some referred back to previous medical experiences, indicating the potential for experiential knowledge to become the foundation of new learning and retention of knowledge. When interviewed, all participants remembered some aspects of the environment.
A sample of adults with intellectual disabilities of all ages, and with varying levels of cognitive function, accessed and enjoyed a virtual-world environment that drew on a health care-related scenario, and remembered aspects of it a week later. The small sample size limits generalizability of findings, but the potential shown for experiential learning to aid retention of knowledge on which consent is based appears promising. Successfully delivering health care-related information in a non-National Health Service setting indicates potential for delivery in institutional, community, or home settings, thereby widening access to the information.
智障人士获得医疗保健的机会有限,而缺乏可获取的健康信息可能会使这一情况进一步恶化。要想发挥作用,健康信息必须易于理解和记忆。智障人士从多模态信息源中学得更好,而虚拟现实提供了一个三维(3D)计算机生成的环境,可用于提供信息和学习。迄今为止,针对智障人士虚拟现实体验的研究仅限于年轻至中年年龄段的基于技能的培训和休闲机会。
本研究评估了虚拟现实体验作为向智障人士提供医疗保健相关信息的一种手段的可接受性、可用性和潜在效用。我们基于医院场景设计了一个原型多模态体验,并将其置于第二人生3D虚拟世界中的一个岛屿上。我们想了解不同年龄和认知功能水平的人将如何参与这个定制的虚拟环境,他们在那里理解了什么,以及一周后他们记住了什么。
该研究采用定性数据。我们使用了一种参与式研究方法,即在社区环境中与智障人士及其支持者一起工作。使用矩阵类比测试和英国图片词汇量表评估认知功能,以描述样本。在协助者的支持下,对参与者访问和参与虚拟环境的过程进行录像。我们在一周后使用专门的访谈技术评估回忆情况。数据下载到NVivo 8中,并使用框架分析技术进行分析。
研究参与者为20名年龄在20至80岁之间、患有轻度至重度智障的人。所有参与者都能够进入该环境,并自愿在那里停留23至57分钟。在协助者的支持下,所有参与者都自己移动了虚拟角色。参与者仿佛身临其境般地参与了该场景,表明存在认知临场感。一些人回顾了以前的医疗经历,表明经验知识有可能成为新学习和知识保留的基础。在接受访谈时,所有参与者都记住了该环境的一些方面。
一个涵盖所有年龄段、具有不同认知功能水平的智障成年人样本,访问并享受了一个基于医疗保健相关场景的虚拟世界环境,并在一周后记住了其中的一些方面。样本量小限制了研究结果的普遍性,但经验学习有助于保留基于同意的知识这一潜力看起来很有前景。在非国民医疗服务体系环境中成功提供医疗保健相关信息表明,在机构、社区或家庭环境中提供信息具有潜力,从而扩大了信息获取范围。