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透明度对感知人性的影响:对使用光学透视显示器呈现肤色的启示。

Effects of Transparency on Perceived Humanness: Implications for Rendering Skin Tones Using Optical See-Through Displays.

出版信息

IEEE Trans Vis Comput Graph. 2022 May;28(5):2179-2189. doi: 10.1109/TVCG.2022.3150521. Epub 2022 Apr 11.

DOI:10.1109/TVCG.2022.3150521
PMID:35148265
Abstract

Current optical see-through displays in the field of augmented reality are limited in their ability to display colors with low lightness in the hue, saturation, lightness (HSL) color space, causing such colors to appear transparent. This hardware limitation may add unintended bias into scenarios with virtual humans. Humans have varying skin tones including HSL colors with low lightness. When virtual humans are displayed with optical see-through devices, people with low lightness skin tones may be displayed semi-transparently while those with high lightness skin tones will be displayed more opaquely. For example, a Black avatar may appear semi-transparent in the same scene as a White avatar who will appear more opaque. We present an exploratory user study ( N=160) investigating whether differing opacity levels result in dehumanizing avatar and human faces. Results support that dehumanization occurs as opacity decreases. This suggests that in similar lighting, low lightness skin tones (e.g., Black faces) will be viewed as less human than high lightness skin tones (e.g., White faces). Additionally, the perceived emotionality of virtual human faces also predicts perceived humanness. Angry faces were seen overall as less human, and at lower opacity levels happy faces were seen as more human. Our results suggest that additional research is needed to understand the effects and interactions of emotionality and opacity on dehumanization. Further, we provide evidence that unintentional racial bias may be added when developing for optical see-through devices using virtual humans. We highlight the potential bias and discuss implications and directions for future research.

摘要

目前增强现实领域中的光学透视显示器在显示低亮度 HSL 色彩空间中的颜色方面能力有限,导致这些颜色呈现透明效果。这种硬件限制可能会在包含虚拟人类的场景中引入无意的偏见。人类的肤色各异,包括低亮度的 HSL 色彩。当虚拟人类通过光学透视设备显示时,低亮度肤色的人可能会呈现半透明效果,而高亮度肤色的人则会呈现更不透明的效果。例如,一个黑人头像在同一个场景中可能会呈现半透明效果,而一个白人头像则会呈现更不透明的效果。我们进行了一项探索性的用户研究(N=160),调查不同的不透明度水平是否会导致虚拟人类和人类头像被去人性化。结果支持不透明度降低会导致去人性化的发生。这表明在相似的光照条件下,低亮度肤色(如黑人面孔)会被视为比高亮度肤色(如白人面孔)更不具有人性。此外,虚拟人类头像的感知情感也会预测其人性程度。愤怒的面孔通常被认为更不具有人性,而在较低的不透明度水平下,快乐的面孔被认为更具有人性。我们的研究结果表明,需要进一步研究情感和不透明度对去人性化的影响和相互作用。此外,我们提供的证据表明,在使用虚拟人类开发光学透视设备时,可能会无意中引入种族偏见。我们强调了这种潜在的偏见,并讨论了对未来研究的影响和方向。

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