• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

光学透视增强现实中的面部颜色匹配。

Facial color matching in optical see-through augmented reality.

作者信息

He Yanmei, Thorstenson Christopher A

机构信息

Munsell Color Science Laboratory, Rochester Institute of Technology, Rochester, NY, USA.

https://orcid.org/0009-0002-7927-7936.

出版信息

J Vis. 2025 Aug 1;25(10):16. doi: 10.1167/jov.25.10.16.

DOI:10.1167/jov.25.10.16
PMID:40874699
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12400977/
Abstract

Augmented reality (AR) aims to combine elements of the surrounding environment with additional virtual content into a combined viewing scene. Displaying virtual human faces is a widespread practical application of AR technology, which can be challenging in optical see-through AR (OST-AR) because of limitations in its color reproduction. Specifically, OST-AR's additive optical blending introduces transparency and color-bleeding, which is exacerbated especially for faces having darker skin tones, and for brighter and more chromatic ambient environments. Given the increasing prevalence of social AR applications, it is essential to better understand how facial color reproduction is impacted by skin tone and ambient lighting in OST-AR. In this study, a psychophysical experiment was conducted to investigate how participants adjusted colorimetric dimensions of OST-AR-displayed faces to match the color of the same faces viewed on a conventional emissive display. These adjustments were made for faces having six different skin tones, while under different simulated ambient luminance ("low" vs. "high") and chromaticity (warm, neutral, cool). Additionally, participants rated their adjustments for overall appearance match and preference. The results indicate that the magnitude and specific dimensions of colorimetric adjustments needed to make matches varied across skin tones and ambient conditions. The current work is expected to facilitate virtual human face reproduction in AR applications and to foster more equitable and immersive extended reality environments.

摘要

增强现实(AR)旨在将周围环境的元素与额外的虚拟内容结合到一个组合的观看场景中。显示虚拟人脸是AR技术广泛的实际应用,在光学透视式AR(OST-AR)中,由于其色彩再现的局限性,这可能具有挑战性。具体而言,OST-AR的加法光学混合会引入透明度和颜色渗出,对于肤色较深的人脸以及亮度更高、色彩更丰富的环境光来说,这种情况会更加严重。鉴于社交AR应用的日益普及,更好地了解在OST-AR中肤色和环境光如何影响面部色彩再现至关重要。在本研究中,进行了一项心理物理学实验,以调查参与者如何调整OST-AR显示的人脸的色度维度,使其与在传统发光显示器上看到的同一张脸的颜色相匹配。对具有六种不同肤色的人脸进行了这些调整,同时处于不同的模拟环境亮度(“低”与“高”)和色度(暖、中性、冷)条件下。此外,参与者对他们为整体外观匹配和偏好所做的调整进行了评分。结果表明,为实现匹配所需的色度调整的幅度和具体维度因肤色和环境条件而异。当前的工作有望促进AR应用中的虚拟人脸再现,并营造更公平、更具沉浸感的扩展现实环境。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/a5490e994090/jovi-25-10-16-f015.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/0f554741240a/jovi-25-10-16-f001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/262b9e886697/jovi-25-10-16-f002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/c894e5011dd0/jovi-25-10-16-f003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/57d846b16144/jovi-25-10-16-f004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/d41b2e79a878/jovi-25-10-16-f005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/be4ce26e1026/jovi-25-10-16-f006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/c920b351f5e6/jovi-25-10-16-f007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/6d1e5ab9b21c/jovi-25-10-16-f008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/53237162d751/jovi-25-10-16-f009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/ff26b565a771/jovi-25-10-16-f010.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/b1a738a70d23/jovi-25-10-16-f011.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/24b6b493dc5a/jovi-25-10-16-f012.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/7d4b21dcd8d2/jovi-25-10-16-f013.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/85092ab34a18/jovi-25-10-16-f014.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/a5490e994090/jovi-25-10-16-f015.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/0f554741240a/jovi-25-10-16-f001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/262b9e886697/jovi-25-10-16-f002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/c894e5011dd0/jovi-25-10-16-f003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/57d846b16144/jovi-25-10-16-f004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/d41b2e79a878/jovi-25-10-16-f005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/be4ce26e1026/jovi-25-10-16-f006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/c920b351f5e6/jovi-25-10-16-f007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/6d1e5ab9b21c/jovi-25-10-16-f008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/53237162d751/jovi-25-10-16-f009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/ff26b565a771/jovi-25-10-16-f010.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/b1a738a70d23/jovi-25-10-16-f011.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/24b6b493dc5a/jovi-25-10-16-f012.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/7d4b21dcd8d2/jovi-25-10-16-f013.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/85092ab34a18/jovi-25-10-16-f014.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b08/12400977/a5490e994090/jovi-25-10-16-f015.jpg

相似文献

1
Facial color matching in optical see-through augmented reality.光学透视增强现实中的面部颜色匹配。
J Vis. 2025 Aug 1;25(10):16. doi: 10.1167/jov.25.10.16.
2
Applying Augmented Reality to Convey Medical Knowledge on Osteoclasts to Users of a Serious Game: Vignette Experiment.将增强现实应用于向严肃游戏用户传授破骨细胞医学知识:小案例实验
JMIR Serious Games. 2025 Jun 16;13:e64751. doi: 10.2196/64751.
3
Prescription of Controlled Substances: Benefits and Risks管制药品的处方:益处与风险
4
Virtual and augmented reality in biomedical engineering.虚拟现实和增强现实在生物医学工程中的应用。
Biomed Eng Online. 2023 Jul 31;22(1):76. doi: 10.1186/s12938-023-01138-3.
5
Use of Augmented Reality for Training Assistance in Laparoscopic Surgery: Scoping Literature Review.增强现实技术在腹腔镜手术训练辅助中的应用:文献综述
J Med Internet Res. 2025 Jan 28;27:e58108. doi: 10.2196/58108.
6
Digital interventions in mental health: evidence syntheses and economic modelling.数字干预在精神健康中的应用:证据综合和经济建模。
Health Technol Assess. 2022 Jan;26(1):1-182. doi: 10.3310/RCTI6942.
7
Sexual Harassment and Prevention Training性骚扰与预防培训
8
The Lived Experience of Autistic Adults in Employment: A Systematic Search and Synthesis.成年自闭症患者的就业生活经历:系统检索与综述
Autism Adulthood. 2024 Dec 2;6(4):495-509. doi: 10.1089/aut.2022.0114. eCollection 2024 Dec.
9
The metaverse in orthopaedics: Virtual, augmented and mixed reality for advancing surgical training, arthroscopy, arthroplasty and rehabilitation.骨科领域的元宇宙:用于推进外科手术培训、关节镜检查、关节置换术和康复的虚拟现实、增强现实和混合现实技术
Knee Surg Sports Traumatol Arthrosc. 2025 Jul 7. doi: 10.1002/ksa.12723.
10
Virtual reality for stroke rehabilitation.用于中风康复的虚拟现实技术。
Cochrane Database Syst Rev. 2025 Jun 20;6:CD008349. doi: 10.1002/14651858.CD008349.pub5.

本文引用的文献

1
Perception-Driven Soft-Edge Occlusion for Optical See-Through Head-Mounted Displays.用于光学透视头戴式显示器的感知驱动软边缘遮挡
IEEE Trans Vis Comput Graph. 2025 Sep;31(9):5259-5274. doi: 10.1109/TVCG.2024.3444287.
2
Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable.附加遮挡:使现成的具备遮挡功能的光学透视头戴式显示器具备遮挡功能。
IEEE Trans Vis Comput Graph. 2023 May;29(5):2700-2709. doi: 10.1109/TVCG.2023.3247064. Epub 2023 Mar 29.
3
Predict-and-Drive: Avatar Motion Adaption in Room-Scale Augmented Reality Telepresence with Heterogeneous Spaces.
预测与驱动:异构空间下的房间尺度增强现实远程呈现中的虚拟化身运动自适应
IEEE Trans Vis Comput Graph. 2022 Nov;28(11):3705-3714. doi: 10.1109/TVCG.2022.3203109. Epub 2022 Oct 21.
4
Effects of Transparency on Perceived Humanness: Implications for Rendering Skin Tones Using Optical See-Through Displays.透明度对感知人性的影响:对使用光学透视显示器呈现肤色的启示。
IEEE Trans Vis Comput Graph. 2022 May;28(5):2179-2189. doi: 10.1109/TVCG.2022.3150521. Epub 2022 Apr 11.
5
Augmented reality and virtual reality displays: emerging technologies and future perspectives.增强现实与虚拟现实显示:新兴技术与未来展望。
Light Sci Appl. 2021 Oct 25;10(1):216. doi: 10.1038/s41377-021-00658-8.
6
Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays.光学透视头戴式显示器的颜色对比度增强渲染。
IEEE Trans Vis Comput Graph. 2022 Dec;28(12):4490-4502. doi: 10.1109/TVCG.2021.3091686. Epub 2022 Oct 26.
7
The role of facial coloration in emotion disambiguation.面部颜色在情绪辨别中的作用。
Emotion. 2022 Oct;22(7):1604-1613. doi: 10.1037/emo0000900. Epub 2021 Jun 3.
8
Usability of an Immersive Augmented Reality Based Telerehabilitation System with Haptics (ARTESH) for Synchronous Remote Musculoskeletal Examination.基于沉浸式增强现实并带有触觉的远程康复系统(ARTESH)在同步远程肌肉骨骼检查中的可用性
Int J Telerehabil. 2019 Jun 12;11(1):23-32. doi: 10.5195/ijt.2019.6275. eCollection 2019 Spring.
9
Paradoxical impact of memory on color appearance of faces.记忆对面部颜色外观的矛盾影响。
Nat Commun. 2019 Jul 8;10(1):3010. doi: 10.1038/s41467-019-10073-8.
10
Facial color is an efficient mechanism to visually transmit emotion.面色是一种有效的视觉情感传递机制。
Proc Natl Acad Sci U S A. 2018 Apr 3;115(14):3581-3586. doi: 10.1073/pnas.1716084115. Epub 2018 Mar 19.