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增强现实、严肃游戏和图片交换沟通系统在 ASD 人群中的应用:系统文献回顾及未来方向。

Augmented Reality, Serious Games and Picture Exchange Communication System for People with ASD: Systematic Literature Review and Future Directions.

机构信息

College of Computer Science and Engineering, Taibah University, Medina 42353, Saudi Arabia.

ReDCAD Laboratory, University of Sfax, Sfax 3029, Tunisia.

出版信息

Sensors (Basel). 2022 Feb 7;22(3):1250. doi: 10.3390/s22031250.

Abstract

For people with Autism Spectrum Disorder (ASD), using technological tools, such as augmented reality (AR) and serious games remain a new and unexplored option. To attract people with ASD who have communicative, social, emotional and attention deficit disorders to behavioral treatments, an attractive environment is needed that ensures continuity during treatment. The aim of the current work is to efficiently examine systematic reviews and relevant primary studies on ASD solutions from 2015 to 2020, particularly those using the traditional Picture Exchange Communication System (PECS), the application of augmented reality and those that propose serious games, thereby providing an overview of existing evidence and to identify strategies for future research. Five databases were searched for keywords that may be included within the broad Autism Spectrum Disorder 'ASD' umbrella term, alongside 'augmented reality', 'serious games' and 'PECS'. We screened 1799 titles and abstracts, read, and retained 12 reviews and 43 studies. The studies scrutinized in our systematic review were examined to answer four primary and four sub-research questions, which we formulated to better understand general trends in the use of approaches for attracting people with ASD to behavioral therapies. Additionally, our systematic review also presents ongoing issues in this area of research and suggests promising future research directions. Our review is useful to researchers in this field as it facilitates the comparison of existing studies with work currently being conducted, based on the availability of a wide range of studies in three different areas (AR, SG and PECS).

摘要

对于自闭症谱系障碍(ASD)患者来说,使用增强现实(AR)和严肃游戏等技术工具仍然是一种新颖且尚未开发的选择。为了吸引患有沟通、社交、情感和注意力缺陷障碍的 ASD 患者接受行为治疗,需要一个有吸引力的环境,以确保治疗过程的连续性。目前的工作旨在高效地检查 2015 年至 2020 年期间针对 ASD 解决方案的系统评价和相关主要研究,特别是那些使用传统图片交换沟通系统(PECS)、增强现实应用以及提出严肃游戏的研究,从而提供现有证据的概述,并确定未来研究的策略。我们在五个数据库中搜索了可能包含在广泛的自闭症谱系障碍“ASD”伞状术语中的关键字,以及“增强现实”、“严肃游戏”和“PECS”。我们筛选了 1799 个标题和摘要,阅读并保留了 12 篇综述和 43 篇研究。我们对系统评价中审查的研究进行了检查,以回答四个主要问题和四个子研究问题,我们制定这些问题是为了更好地了解吸引 ASD 患者接受行为治疗的方法的使用趋势。此外,我们的系统评价还介绍了该研究领域当前存在的问题,并提出了有前途的未来研究方向。我们的综述对该领域的研究人员很有用,因为它可以根据三个不同领域(AR、SG 和 PECS)中大量研究的可用性,方便对现有研究与当前正在进行的工作进行比较。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f25/8840490/9f13e3c488d7/sensors-22-01250-g001.jpg

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