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在医学影像学学会年会黑客马拉松期间开发的放射学培训模块中的游戏化。

Gamification in Radiology Training Module Developed During the Society for Imaging Informatics in Medicine Annual Meeting Hackathon.

机构信息

Department of Radiology, Boston Medical Center, Boston University School of Medicine, 480 Harrison Ave, FGH Building, 4th floor, MA, 02118, Boston, USA.

Division of Cardiovascular Imaging, Department of Radiology, Massachusetts General Hospital, Harvard Medical School, 55 Fruit St, Boston, MA, 02114, USA.

出版信息

J Digit Imaging. 2022 Jun;35(3):714-722. doi: 10.1007/s10278-022-00603-0. Epub 2022 Feb 15.

DOI:10.1007/s10278-022-00603-0
PMID:35166970
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9156580/
Abstract

The purpose of this manuscript is to report our experience in the 2021 SIIM Virtual Hackathon, where we developed a proof-of-concept of a radiology training module with elements of gamification. In the 50 h allotted in the hackathon, we proposed an idea, connected with colleagues from five different countries, and completed an operational proof-of-concept, which was demonstrated live at the hackathon showcase, competing with eight other teams. Our prototype involved participants annotating publicly available chest radiographs of patients with tuberculosis. We showed how we could give experience points to trainees based on annotation precision compared to ground truth radiologists' annotation, ranked in a live leaderboard. We believe that gamification elements could provide an engaging solution for radiology education. Our project was awarded first place out of eight participating hackathon teams.

摘要

本文旨在报告我们在 2021 年 SIIM 虚拟黑客马拉松中的经验,我们在其中开发了一个具有游戏化元素的放射学培训模块的概念验证。在黑客马拉松分配的 50 小时内,我们提出了一个想法,与来自五个不同国家的同事联系,并完成了一个操作概念验证,在黑客马拉松展示会上进行了现场演示,与其他八个团队竞争。我们的原型涉及参与者对患有肺结核的患者的公开胸部 X 光片进行注释。我们展示了如何根据注释与地面实况放射科医生的注释相比的精度,为学员提供经验点,并在实时排行榜上排名。我们相信游戏化元素可以为放射科教育提供一种引人入胜的解决方案。我们的项目在八个参与的黑客马拉松团队中获得了第一名。