Alopoudi Aristi, Makri Marina, Alişoğlu Batuhan, Doğan Abdullah, Imbesi Antonino, Karakoyun Mehmetcan, Lacapelle Alexis, Navarro Roux Marco Aurelio, Pissa Alexia, Tsolaki Magda
Greek Association of Alzheimer Disease and Related Disorders, Thessaloniki, Greece.
Department of Neurology, School of Medicine, Faculty of Health Sciences, Aristotle University of Thessaloniki, Thessaloniki, Greece.
J Multidiscip Healthc. 2023 Nov 1;16:3215-3226. doi: 10.2147/JMDH.S422859. eCollection 2023.
This paper describes the steps of a protocol for developing and assessing a non-pharmacological intervention, specifically a Serious Game, with the goal of improving eight cognitive skills in adults with Intellectual Disabilities. Serious games that focus on one deficit and/or are restricted to one disorder have been developed to improve the cognitive skills of people with Intellectual Disabilities. There is a lack of a single tool that targets various cognitive skills as well as a broader spectrum of disorders.
The presentation of the protocol which describes the steps of developing a new Serious Game that will be evaluated in a randomised control trial intervention.
The protocol is divided into three stages: identification of cognitive deficits and development of the Serious Game, randomised control trial intervention- follow up assessment, and evaluation of the Serious Game by trainers and caregivers. The participants of the intervention are adults with Intellectual Disabilities.
The protocol's results are expected to cover the development of a new Serious Game for specific cognitive functions of a mixed group of adults with Intellectual Disabilities, evaluating the structure and content of the game through neuropsychological assessments for participants and specific questionnaires for trainers and caregivers, evaluating the improvement of specific cognitive abilities in participants in the intervention; and measuring the possible improvement of the quality of life and social interaction of people with Intellectual Disabilities.
This is the first study to develop a protocol and implement and assess this new Serious Game. This Serious Game is expected to assist people with Intellectual Disabilities in cognitive and social aspects.
本文描述了开发和评估一种非药物干预措施(具体为一款严肃游戏)的方案步骤,目标是提高成年智障人士的八项认知技能。已开发出专注于一种缺陷和/或局限于一种障碍的严肃游戏,以提高智障人士的认知技能。但目前缺乏一种针对多种认知技能以及更广泛障碍类型的单一工具。
展示该方案,该方案描述了开发一款新的严肃游戏的步骤,该游戏将在随机对照试验干预中进行评估。
该方案分为三个阶段:认知缺陷识别与严肃游戏开发、随机对照试验干预 - 随访评估,以及培训师和照顾者对严肃游戏的评估。干预的参与者为成年智障人士。
该方案的结果预计将涵盖为成年智障混合群体的特定认知功能开发一款新的严肃游戏,通过对参与者的神经心理学评估以及针对培训师和照顾者的特定问卷来评估游戏的结构和内容,评估干预中参与者特定认知能力的提高;并衡量智障人士生活质量和社交互动可能的改善情况。
这是第一项开发方案并实施和评估这款新严肃游戏的研究。这款严肃游戏有望在认知和社交方面帮助智障人士。