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一种用于纹理映射应用的基于3D的稳健色彩校正方法。

A Robust 3D-Based Color Correction Approach for Texture Mapping Applications.

作者信息

Coelho Daniel, Dal'Col Lucas, Madeira Tiago, Dias Paulo, Oliveira Miguel

机构信息

Department of Mechanical Engineering, University of Aveiro, 3810-193 Aveiro, Portugal.

Institute of Electronics and Informatics Engineering of Aveiro, University of Aveiro, 3810-193 Aveiro, Portugal.

出版信息

Sensors (Basel). 2022 Feb 23;22(5):1730. doi: 10.3390/s22051730.

Abstract

Texture mapping of 3D models using multiple images often results in textured meshes with unappealing visual artifacts known as texture seams. These artifacts can be more or less visible, depending on the color similarity between the used images. The main goal of this work is to produce textured meshes free of texture seams through a process of color correcting all images of the scene. To accomplish this goal, we propose two contributions to the state-of-the-art of color correction: a pairwise-based methodology, capable of color correcting multiple images from the same scene; the application of 3D information from the scene, namely meshes and point clouds, to build a filtering procedure, in order to produce a more reliable spatial registration between images, thereby increasing the robustness of the color correction procedure. We also present a texture mapping pipeline that receives uncorrected images, an untextured mesh, and point clouds as inputs, producing a final textured mesh and color corrected images as output. Results include a comparison with four other color correction approaches. These show that the proposed approach outperforms all others, both in qualitative and quantitative metrics. The proposed approach enhances the visual quality of textured meshes by eliminating most of the texture seams.

摘要

使用多幅图像对3D模型进行纹理映射通常会导致纹理网格出现称为纹理接缝的不美观视觉伪影。这些伪影或多或少会可见,这取决于所使用图像之间的颜色相似度。这项工作的主要目标是通过对场景的所有图像进行颜色校正的过程来生成没有纹理接缝的纹理网格。为了实现这一目标,我们对颜色校正的现有技术提出了两点贡献:一种基于成对的方法,能够对同一场景的多幅图像进行颜色校正;应用场景的3D信息,即网格和点云,来构建一个滤波过程,以便在图像之间产生更可靠的空间配准,从而提高颜色校正过程的鲁棒性。我们还提出了一种纹理映射管道,该管道接收未校正的图像、无纹理的网格和点云作为输入,生成最终的纹理网格和颜色校正后的图像作为输出。结果包括与其他四种颜色校正方法的比较。这些结果表明,所提出的方法在定性和定量指标上均优于所有其他方法。所提出的方法通过消除大部分纹理接缝提高了纹理网格的视觉质量。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/efcd/8914668/f68a77d7cf09/sensors-22-01730-g001.jpg

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