Jiang Haowen, Natarajan Rohit, Shuy Yao Kang, Rong Lim, Zhang Melvyn Weibin, Vallabhajosyula Ranganath
Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore, Singapore.
Family Medicine and Primary Care, Lee Kong Chain School of Medicine, Nanyang Technological University, Singapore, Singapore.
Front Psychiatry. 2022 Mar 4;13:792402. doi: 10.3389/fpsyt.2022.792402. eCollection 2022.
Attention deficit hyperactivity disorder (ADHD) is a common neurodevelopmental disorder associated with significant morbidity. Current treatment approaches consist of a mixture of pharmacological and psychological approaches. The emergence of digital technology, and mobile gaming applications, represents a promising novel method in potentially augmenting existing interventions for ADHD. In this review, we will map out the use of mobile gaming applications in the management of ADHD and evaluate the effectiveness of these technologies and any areas for future research. Four electronic databases were searched for relevant articles. All articles were screened for abstract and full text by two independent reviewers, and data extracted onto a common data extraction sheet. The data was narratively synthesized and reported in line with the PRISMA-ScR guidelines. A total of 19 studies were included. Studies mostly evaluated the effectiveness of games on male children with ADHD. Most games were focused on the treatment of ADHD, while a minority were focused on the diagnosis and monitoring of ADHD. Some of the common gaming mechanisms employed in games included having participants responding to cures, remembering details, and making associations between different entities. The studies generally showed an improvement in performance of children as they played the games, but evidence for the effectiveness of these modalities remains scarce and mixed. While it is exciting that there is such a wide variety of games available currently in the diagnosis, treatment, and monitoring of ADHD, many of the games lack clinical evidence to prove their effectiveness. Furthermore, most studies contain several limitations including small sample size, limited ages of participants, lack of control group, and lack of comprehensive outcomes. To promote the application of these games to clinical practice, robust clinical trials, collaboration between stakeholders and using a comprehensive set of outcome measurements is essential.
注意力缺陷多动障碍(ADHD)是一种常见的神经发育障碍,会导致严重的发病情况。目前的治疗方法包括药物治疗和心理治疗相结合。数字技术和移动游戏应用的出现,代表了一种有前景的新方法,有可能增强现有的ADHD干预措施。在这篇综述中,我们将梳理移动游戏应用在ADHD管理中的应用情况,并评估这些技术的有效性以及未来研究的方向。我们在四个电子数据库中搜索了相关文章。所有文章均由两名独立评审员筛选摘要和全文,并将数据提取到通用的数据提取表上。数据进行了叙述性综合,并按照PRISMA-ScR指南进行报告。共纳入19项研究。这些研究大多评估了游戏对患有ADHD的男性儿童的有效性。大多数游戏专注于ADHD的治疗,而少数游戏专注于ADHD的诊断和监测。游戏中采用的一些常见游戏机制包括让参与者对治疗做出反应、记住细节以及在不同实体之间建立关联。这些研究总体上表明,儿童在玩游戏时表现有所改善,但这些方式有效性的证据仍然稀少且参差不齐。虽然目前在ADHD的诊断、治疗和监测方面有如此多种类的游戏令人兴奋,但许多游戏缺乏临床证据来证明其有效性。此外,大多数研究存在一些局限性,包括样本量小、参与者年龄有限、缺乏对照组以及缺乏全面的结果指标。为了促进这些游戏在临床实践中的应用,进行强有力的临床试验、利益相关者之间的合作以及使用一套全面的结果测量指标至关重要。