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具有应用深度学习的 n 人随机决斗博弈模型及其现代启示。

n-Player Stochastic Duel Game Model with Applied Deep Learning and Its Modern Implications.

机构信息

Chitkara University School of Engineering & Technology, Chitkara University, Himachal Pradesh, India.

Department of Computer and Communication Engineering, Manipal University Jaipur, Jaipur, Rajasthan, India.

出版信息

Sensors (Basel). 2022 Mar 21;22(6):2422. doi: 10.3390/s22062422.

DOI:10.3390/s22062422
PMID:35336591
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8952783/
Abstract

This paper provides a conceptual foundation for stochastic duels and contains a further study of the game models based on the theory of stochastic duels. Some other combat assessment techniques are looked upon briefly; a modern outlook on the applications of the theory through video games is provided; and the possibility of usage of data generated by popular shooter-type video games is discussed. Impactful works to date are carefully chosen; a timeline of the developments in the theory of stochastic duels is provided; and a brief literature review for the same is conducted, enabling readers to have a broad outlook at the theory of stochastic duels. A new evaluation model is introduced in order to match realistic scenarios. Improvements are suggested and, additionally, a trust mechanism is introduced to identify the intent of a player in order to make the model a better fit for realistic modern problems. The concept of teaming of players is also considered in the proposed mode. A deep-learning model is developed and trained on data generated by video games to support the results of the proposed model. The proposed model is compared to previously published models in a brief comparison study. Contrary to the conventional stochastic duel game combat model, this new proposed model deals with pair-wise duels throughout the game duration. This model is explained in detail, and practical applications of it in the context of the real world are also discussed. The approach toward solving modern-day problems through the use of game theory is presented in this paper, and hence, this paper acts as a foundation for researchers looking forward to an innovation with game theory.

摘要

本文为随机决斗提供了一个概念基础,并对基于随机决斗理论的游戏模型进行了进一步研究。简要探讨了其他一些战斗评估技术;通过视频游戏提供了对该理论应用的现代观点;并讨论了使用流行的射击游戏生成的数据的可能性。精心选择了有影响力的现有作品;提供了随机决斗理论的发展时间表;并对其进行了简要的文献回顾,使读者能够对随机决斗理论有一个广泛的了解。引入了一个新的评估模型,以匹配现实场景。提出了改进建议,此外,还引入了信任机制来识别玩家的意图,以使模型更适合现实的现代问题。还考虑了在提出的模式中玩家组队的概念。开发并在视频游戏生成的数据上训练了一个深度学习模型,以支持所提出模型的结果。在简要的比较研究中,将所提出的模型与以前发表的模型进行了比较。与传统的随机决斗游戏战斗模型不同,这个新提出的模型在整个游戏过程中处理两两决斗。详细解释了该模型,并讨论了其在现实世界中的实际应用。本文提出了通过使用博弈论解决现代问题的方法,因此,本文为寻求博弈论创新的研究人员提供了一个基础。

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本文引用的文献

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Deep Learning Meets Game Theory: Bregman-Based Algorithms for Interactive Deep Generative Adversarial Networks.深度学习与博弈论相遇:基于布雷格曼算法的交互式深度生成对抗网络
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Deep learning.深度学习。
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