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不仅仅是娱乐和游戏:战略视频游戏、自我报告的解决问题的技能与学业成绩之间的纵向关系。

More than just fun and games: the longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades.

机构信息

Department of Psychology, Brock University, St. Catharines, Ontario, Canada.

出版信息

J Youth Adolesc. 2013 Jul;42(7):1041-52. doi: 10.1007/s10964-013-9913-9. Epub 2013 Jan 24.

Abstract

Some researchers have proposed that video games possess good learning principles and may promote problem solving skills. Empirical research regarding this relationship, however, is limited. The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strategy games) predicted self-reported problem solving skills among a sample of 1,492 adolescents (50.8 % female), over the four high school years. The results showed that more strategic video game play predicted higher self-reported problem solving skills over time than less strategic video game play. In addition, the results showed support for an indirect association between strategic video game play and academic grades, in that strategic video game play predicted higher self-reported problem solving skills, and, in turn, higher self-reported problem solving skills predicted higher academic grades. The novel findings that strategic video games promote self-reported problem solving skills and indirectly predict academic grades are important considering that millions of adolescents play video games every day.

摘要

一些研究人员提出,视频游戏具有良好的学习原则,并可能促进解决问题的能力。然而,关于这种关系的实证研究是有限的。本研究的目的是检验在 1492 名青少年(50.8%为女性)样本中,战略视频游戏(即角色扮演和策略游戏)是否会预测自我报告的解决问题的技能,这是跨越四个高中年的。结果表明,与较少的战略视频游戏相比,更多的战略视频游戏随着时间的推移预测了更高的自我报告的解决问题的技能。此外,结果还支持战略视频游戏与学业成绩之间的间接关联,即战略视频游戏预测了更高的自我报告的解决问题的技能,而反过来,更高的自我报告的解决问题的技能又预测了更高的学业成绩。考虑到每天有上百万的青少年玩视频游戏,战略视频游戏促进自我报告的解决问题的技能和间接预测学业成绩的这一新颖发现是很重要的。

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