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共享交互式虚拟现实中的用户体验评估。

User Experience Evaluation in Shared Interactive Virtual Reality.

机构信息

Department of Information Technologies, HEC Montréal, Montréal, Quebec, Canada.

Department of Marketing, HEC Montréal, Montréal, Quebec, Canada.

出版信息

Cyberpsychol Behav Soc Netw. 2023 Apr;26(4):263-272. doi: 10.1089/cyber.2022.0261.

Abstract

Virtual reality (VR) has served the entertainment industry all the way to world-leading museums in delivering engaging experiences through multisensory virtual environments (VEs). Today, the rise of the Metaverse fuels a growing interest in leveraging this technology, bringing along an emerging need to better understand the way different dimensions of VEs, namely social and interactive, impact overall user experience (UX). This between-subject exploratory field study investigates differences in the perceived and lived experience of 28 participants engaging, either individually or in dyads, in a VR experience comprising different levels of interactivity, i.e., passive or active. A mixed methods approach combining conventional UX measures, i.e., psychometric surveys and user interviews, as well as psychophysiological measures, i.e., wearable bio- and motion sensors, allowed for a comprehensive assessment of users' immersive and affective experiences. Results pertaining to the social dimension of the experience reveal that shared VR elicits significantly more positive affect, whereas presence, immersion, flow, and state anxiety are unaffected by the copresence of a real-world partner. Results pertaining to the interactive dimension of the experience suggest that the interactivity afforded by the VE moderates the effect of copresence on users' adaptive immersion and arousal. These results support that VR can be shared with a real-world partner not only without hindering the immersive experience, but also by enhancing positive affect. Hence, in addition to offering methodological directions for future VR field research, this study provides interesting practical insights into guiding VR developers toward optimal multiuser virtual environments.

摘要

虚拟现实 (VR) 一直为娱乐行业服务,通过多感官虚拟环境 (VE) 提供引人入胜的体验,甚至延伸到世界领先的博物馆。如今,元宇宙的兴起激发了人们对利用这项技术的浓厚兴趣,同时也产生了一种新兴的需求,即更好地了解 VE 的不同方面,即社交和互动,如何影响整体用户体验 (UX)。这项 28 名参与者参与的虚拟现实体验的个体和双体组之间的探索性现场研究,调查了不同互动水平(即被动或主动)对感知和体验的影响。采用了一种混合方法,结合了常规 UX 测量方法,即心理测量调查和用户访谈,以及心理生理测量方法,即可穿戴生物和运动传感器,对用户的沉浸式和情感体验进行了全面评估。与体验的社交维度相关的结果表明,共享 VR 会引起更积极的情绪,而存在、沉浸、流畅和状态焦虑不受现实世界伴侣的存在影响。与体验的互动维度相关的结果表明,VE 提供的交互性调节了伴侣存在对用户自适应沉浸和唤醒的影响。这些结果表明,VR 不仅可以与现实世界的伴侣共享,而且不会阻碍沉浸式体验,还可以增强积极的情绪。因此,除了为未来的 VR 现场研究提供方法指导外,这项研究还为指导 VR 开发人员构建最佳多用户虚拟环境提供了有趣的实用见解。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5994/10523408/d51d1bf21544/cyber.2022.0261_figure1.jpg

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