Boo Hyunpil, Lee Yoo Seung, Yang Hangbo, Matthews Brian, Lee Tom G, Wong Chee Wei
Mesoscopic Optics and Quantum Electronics Laboratory, University of California, Los Angeles, CA, USA.
Nanofabrication Laboratory, University of California, Los Angeles, CA, USA.
Sci Rep. 2022 Apr 6;12(1):5832. doi: 10.1038/s41598-022-09680-1.
Augmented reality (AR) devices, as smart glasses, enable users to see both the real world and virtual images simultaneously, contributing to an immersive experience in interactions and visualization. Recently, to reduce the size and weight of smart glasses, waveguides incorporating holographic optical elements in the form of advanced grating structures have been utilized to provide light-weight solutions instead of bulky helmet-type headsets. However current waveguide displays often have limited display resolution, efficiency and field-of-view, with complex multi-step fabrication processes of lower yield. In addition, current AR displays often have vergence-accommodation conflict in the augmented and virtual images, resulting in focusing-visual fatigue and eye strain. Here we report metasurface optical elements designed and experimentally implemented as a platform solution to overcome these limitations. Through careful dispersion control in the excited propagation and diffraction modes, we design and implement our high-resolution full-color prototype, via the combination of analytical-numerical simulations, nanofabrication and device measurements. With the metasurface control of the light propagation, our prototype device achieves a 1080-pixel resolution, a field-of-view more than 40°, an overall input-output efficiency more than 1%, and addresses the vergence-accommodation conflict through our focal-free implementation. Furthermore, our AR waveguide is achieved in a single metasurface-waveguide layer, aiding the scalability and process yield control.
增强现实(AR)设备,如智能眼镜,能让用户同时看到现实世界和虚拟图像,为交互和可视化带来沉浸式体验。最近,为了减小智能眼镜的尺寸和重量,采用了包含先进光栅结构形式的全息光学元件的波导,以提供轻便的解决方案,取代笨重的头盔式头戴设备。然而,目前的波导显示器通常显示分辨率、效率和视野有限,且制造工艺复杂,多步骤制造的成品率较低。此外,当前的AR显示器在增强图像和虚拟图像中常常存在聚散调节冲突,导致聚焦视觉疲劳和眼睛疲劳。在此,我们报告了作为克服这些限制的平台解决方案而设计并通过实验实现的超表面光学元件。通过在激发的传播和衍射模式中进行仔细的色散控制,我们通过解析数值模拟、纳米制造和器件测量相结合的方式,设计并实现了我们的高分辨率全彩原型。通过超表面对光传播的控制,我们的原型设备实现了1080像素的分辨率、超过40°的视野、超过1%的整体输入输出效率,并通过我们的无焦点实现解决了聚散调节冲突。此外,我们的AR波导是在单个超表面 - 波导层中实现的,有助于可扩展性和工艺成品率控制。