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Health Consequences of Intensive E-Gaming: A Systematic Review.电子游戏成瘾的健康后果:系统评价。
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美国矫形外科医师学会关于电子竞技、积极视频游戏和运动医学医师角色的立场声明。

AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician.

机构信息

Rothman Institute, Philadelphia, Pennsylvania.

Cleveland Clinic, Cleveland, Ohio.

出版信息

Clin J Sport Med. 2022 May 1;32(3):e221-e229. doi: 10.1097/JSM.0000000000001034.

DOI:10.1097/JSM.0000000000001034
PMID:35470342
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9042337/
Abstract

Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in popularity, resulting in projected revenue of over $1 billion by the end of this past year. The global pandemic of 2020 had little to no effect on these increasing numbers because athletes have been able to continue to engage in sports because of its electronic nature and fans have been able to follow them virtually. Esports has been recognized as an organized sport by the International Olympic Committee, the US National Collegiate Athletic Association, and several secondary school athletic associations within the United States. In addition, professional teams have been established in several major cities within the United States, Canada, Europe, and Australia. With the growth of esports, the necessity of incorporating esports medicine into the practice of sports medicine physicians has become paramount. Esports can be played on a monitor or screen and played using physical activity in what has become known as active video gaming. Within both of these platforms, there have emerged certain conditions unique to esports. There are also certain conditions seen in other sports applicable to esports athletes. This document will review the evaluation of the esports athlete, introduce conditions unique to these athletes and review common conditions seen in esports, discuss diagnostics used in the evaluation of esports athletes, introduce treatment options for conditions unique to esports and review those for commonly seen injuries in esports, discuss prevention of injuries in esports, and introduce a framework for the future development of esports medicine that can be introduced into the daily practice of the sports medicine physician.

摘要

电子竞技(Esports)在全球拥有超过 3 亿粉丝,并且越来越受欢迎,预计去年年底的收入将超过 10 亿美元。2020 年的全球大流行对这些不断增长的数字几乎没有影响,因为运动员能够继续从事电子竞技运动,而粉丝们则能够通过虚拟的方式关注他们。电子竞技已经被国际奥委会、美国全国大学生体育协会和美国的几个中学体育协会认可为一项有组织的运动。此外,在美国、加拿大、欧洲和澳大利亚的几个主要城市已经建立了专业的电竞队伍。随着电子竞技的发展,将电子竞技医学纳入运动医学医生的实践已经变得至关重要。电子竞技可以在显示器或屏幕上进行,也可以通过被称为主动视频游戏的身体活动进行。在这两个平台中,都出现了一些电子竞技特有的特定条件。也有一些在其他运动中看到的特定条件适用于电子竞技运动员。本文将回顾电子竞技运动员的评估,介绍这些运动员特有的条件,并回顾电子竞技中常见的条件,讨论用于评估电子竞技运动员的诊断方法,介绍电子竞技特有的疾病的治疗选择,并回顾电子竞技中常见的损伤,讨论电子竞技中的损伤预防,并介绍电子竞技医学的未来发展框架,该框架可以引入运动医学医生的日常实践中。