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强化学习在虚拟机器人手术模拟中的集成。

Integration of Reinforcement Learning in a Virtual Robotic Surgical Simulation.

机构信息

12228Yale University School of Medicine, New Haven, CT, USA.

Vector Institute and Department of Computer Science, University of Toronto, Toronto, ON, Canada.

出版信息

Surg Innov. 2023 Feb;30(1):94-102. doi: 10.1177/15533506221095298. Epub 2022 May 3.

Abstract

The revolutions in AI hold tremendous capacity to augment human achievements in surgery, but robust integration of deep learning algorithms with high-fidelity surgical simulation remains a challenge. We present a novel application of reinforcement learning (RL) for automating surgical maneuvers in a graphical simulation. In the Unity3D game engine, the Machine Learning-Agents package was integrated with the NVIDIA FleX particle simulator for developing autonomously behaving RL-trained scissors. Proximal Policy Optimization (PPO) was used to reward movements and desired behavior such as movement along desired trajectory and optimized cutting maneuvers along the deformable tissue-like object. Constant and proportional reward functions were tested, and TensorFlow analytics was used to informed hyperparameter tuning and evaluate performance. RL-trained scissors reliably manipulated the rendered tissue that was simulated with soft-tissue properties. A desirable trajectory of the autonomously behaving scissors was achieved along 1 axis. Proportional rewards performed better compared to constant rewards. Cumulative reward and PPO metrics did not consistently improve across RL-trained scissors in the setting for movement across 2 axes (horizontal and depth). Game engines hold promising potential for the design and implementation of RL-based solutions to simulated surgical subtasks. Task completion was sufficiently achieved in one-dimensional movement in simulations with and without tissue-rendering. Further work is needed to optimize network architecture and parameter tuning for increasing complexity.

摘要

人工智能的革命具有极大的潜力,可以增强人类在手术方面的成就,但将深度学习算法与高保真手术模拟进行稳健整合仍然是一个挑战。我们提出了一种在图形模拟中自动执行手术操作的强化学习 (RL) 的新应用。在 Unity3D 游戏引擎中,集成了 Machine Learning-Agents 包与 NVIDIA FleX 粒子模拟器,以开发自主行为的 RL 训练剪刀。使用近端策略优化 (PPO) 来奖励运动和期望行为,例如沿期望轨迹运动和沿可变形组织样物体优化切割操作。测试了常数和比例奖励函数,并使用 TensorFlow 分析来通知超参数调整和评估性能。RL 训练的剪刀可靠地操纵了具有软组织属性的渲染组织。自主行为的剪刀沿着 1 个轴实现了期望的轨迹。与常数奖励相比,比例奖励表现更好。在两个轴(水平和深度)上移动的设置中,累积奖励和 PPO 指标并没有随着 RL 训练剪刀的一致性提高而提高。游戏引擎为设计和实现基于 RL 的模拟手术子任务解决方案提供了很大的潜力。在有组织渲染和无组织渲染的模拟中,在一维运动中都可以充分完成任务。需要进一步的工作来优化网络架构和参数调整以增加复杂性。

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