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本文引用的文献

1
Neurocognitive mechanisms of the flow state.心流状态的神经认知机制。
Prog Brain Res. 2017;234:221-243. doi: 10.1016/bs.pbr.2017.06.012. Epub 2017 Jul 24.
2
Intrinsic and extrinsic predictors of video-gaming behaviour and adolescent bedtimes: the relationship between flow states, self-perceived risk-taking, device accessibility, parental regulation of media and bedtime.视频游戏行为和青少年就寝时间的内在和外在预测因素:流畅状态、自我感知的冒险行为、设备可及性、媒体的父母监管与就寝时间之间的关系。
Sleep Med. 2017 Feb;30:64-70. doi: 10.1016/j.sleep.2016.01.009. Epub 2016 Mar 2.
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Sustained attention failures are primarily due to sustained cognitive load not task monotony.持续性注意力不集中主要是由于持续的认知负荷,而非任务的单调性。
Acta Psychol (Amst). 2014 Nov;153:87-94. doi: 10.1016/j.actpsy.2014.09.007. Epub 2014 Oct 10.
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Neural correlates of experimentally induced flow experiences.实验诱发流畅体验的神经相关物。
Neuroimage. 2014 Feb 1;86:194-202. doi: 10.1016/j.neuroimage.2013.08.019. Epub 2013 Aug 17.
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What people desire, feel conflicted about, and try to resist in everyday life.人们在日常生活中渴望、纠结和试图抵制的事情。
Psychol Sci. 2012 Jun;23(6):582-8. doi: 10.1177/0956797612437426. Epub 2012 Apr 30.
6
Why is Facebook so successful? Psychophysiological measures describe a core flow state while using Facebook.为什么 Facebook 如此成功?使用 Facebook 时,心理生理测量描述了一种核心流畅状态。
Cyberpsychol Behav Soc Netw. 2011 Dec;14(12):723-31. doi: 10.1089/cyber.2010.0377. Epub 2011 Aug 31.
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Dynamics of multiple-goal pursuit.多目标追求的动态过程。
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8
Positive interpretation training: effects of mental imagery versus verbal training on positive mood.积极诠释训练:心理意象训练与言语训练对积极情绪的影响
Behav Ther. 2006 Sep;37(3):237-47. doi: 10.1016/j.beth.2006.02.002. Epub 2006 May 24.
9
Neurocognitive mechanisms underlying the experience of flow.心流体验背后的神经认知机制。
Conscious Cogn. 2004 Dec;13(4):746-61. doi: 10.1016/j.concog.2004.07.002.
10
The role of flow experience in cyber-game addiction.心流体验在网络游戏成瘾中的作用。
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遗憾的愉悦:理解媒体使用中的流畅成本。

Regretful pleasure: Toward an understanding of flow cost in media use.

机构信息

Institute of Communications Research, University of Illinois at Urbana-Champaign, Urbana, Illinois, United States of America.

Sandage Department of Advertising, Beckman Institute for Advanced Science and Technology, University of Illinois at Urbana-Champaign, Urbana, Illinois, United States of America.

出版信息

PLoS One. 2022 May 12;17(5):e0268194. doi: 10.1371/journal.pone.0268194. eCollection 2022.

DOI:10.1371/journal.pone.0268194
PMID:35551340
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9098084/
Abstract

Flow (state of intense focus) during media use has been largely considered a desirable experience, with technologies developed to maximize the chance of encountering flow in computer-mediated environments. However, the total absorption of attention due to flow could be problematic in contexts where the user has multiple predetermined goals, and engaging with the flow-inducing media could cost them resources that may be otherwise devoted to other goals. When flow imposes a cost on the user's goal performance, it may also reduce their post-experience gratification with the flow-inducing media. The present study proposes a novel theoretical framework to begin understanding the potential cost of flow in media use with supporting evidence from two survey and vignette studies (N = 235 and N = 245). Its findings will extend human-computer interaction research by highlighting the double-edged impact that flow might have on media users' larger goal performance and downstream well-being.

摘要

在使用媒体时,沉浸(高度专注的状态)在很大程度上被认为是一种理想的体验,因此开发了各种技术来最大程度地提高在计算机介导的环境中遇到沉浸体验的机会。然而,由于沉浸体验会完全吸引注意力,因此对于那些有多个预定目标的用户来说,沉浸于引发沉浸的媒体可能会耗费他们本可以用于其他目标的资源。当沉浸体验给用户的目标表现带来成本时,它也可能会降低用户对引发沉浸的媒体的体验后满足感。本研究提出了一个新的理论框架,通过两项调查和情境研究(N=235 和 N=245)提供了支持证据,开始理解媒体使用中沉浸体验的潜在成本。其研究结果将通过突出沉浸体验对媒体用户更大的目标表现和下游幸福感的双重影响,扩展人机交互研究。