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沉浸式环境交互技术综述

A Review of Interaction Techniques for Immersive Environments.

作者信息

Spittle Becky, Frutos-Pascual Maite, Creed Chris, Williams Ian

出版信息

IEEE Trans Vis Comput Graph. 2023 Sep;29(9):3900-3921. doi: 10.1109/TVCG.2022.3174805. Epub 2023 Aug 1.

Abstract

The recent proliferation of immersive technology has led to the rapid adoption of consumer-ready hardware for Augmented Reality (AR) and Virtual Reality (VR). While this increase has resulted in a variety of platforms that can offer a richer interactive experience, the advances in technology bring more variability in display types, interaction sensors and use cases. This provides a spectrum of device-specific interaction possibilities, with each offering a tailor-made solution for delivering immersive experiences to users, but often with an inherent lack of standardisation across devices and applications. To address this, a systematic review and an evaluation of explicit, task-based interaction methods in immersive environments are presented in this paper. A corpus of papers published between 2013 and 2020 is reviewed to thoroughly explore state-of-the-art user studies, which investigate input methods and their implementation for immersive interaction tasks (pointing, selection, translation, rotation, scale, viewport, menu-based and abstract). Focus is given to how input methods have been applied within the spectrum of immersive technology (AR, VR, XR). This is achieved by categorising findings based on display type, input method, study type, use case and task. Results illustrate key trends surrounding the benefits and limitations of each interaction technique and highlight the gaps in current research. The review provides a foundation for understanding the current and future directions for interaction studies in immersive environments, which, at this pivotal point in XR technology adoption, provides routes forward for achieving more valuable, intuitive and natural interactive experiences.

摘要

近期沉浸式技术的迅速发展,促使消费级增强现实(AR)和虚拟现实(VR)硬件得以快速普及。虽然这一增长带来了各种能够提供更丰富交互体验的平台,但技术进步也导致显示类型、交互传感器和用例的多样性增加。这提供了一系列特定于设备的交互可能性,每种可能性都为向用户提供沉浸式体验提供了量身定制的解决方案,但不同设备和应用之间往往存在固有的标准化缺失问题。为解决这一问题,本文对沉浸式环境中明确的、基于任务的交互方法进行了系统综述和评估。对2013年至2020年间发表的论文进行了综述,以全面探索前沿的用户研究,这些研究调查了沉浸式交互任务(指向、选择、平移、旋转、缩放、视口、基于菜单和抽象任务)的输入方法及其实现方式。重点关注输入方法在沉浸式技术(AR、VR、XR)范围内的应用情况。这是通过根据显示类型、输入方法、研究类型、用例和任务对研究结果进行分类来实现的。结果阐明了围绕每种交互技术的优缺点的关键趋势,并突出了当前研究中的差距。该综述为理解沉浸式环境中交互研究的当前和未来方向奠定了基础,在XR技术采用的这一关键时刻,为实现更有价值、直观和自然的交互体验提供了前进的道路。

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