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一种用于研究人类与建筑环境相互作用的沉浸式多感官虚拟现实方法:技术工作流程。

An immersive multisensory virtual reality approach to the study of human-built environment interactions: Technical workflows.

作者信息

Lyu Kun, Globa Anastasia, Brambilla Arianna, de Dear Richard

机构信息

School of Architecture, Design and Planning, The University of Sydney, Australia.

出版信息

MethodsX. 2023 Jul 12;11:102279. doi: 10.1016/j.mex.2023.102279. eCollection 2023 Dec.

Abstract

Virtual Reality technology has gained increased attention due to its capacity to provide immersive and interactive experiences to its users. Although increasing evidence has suggested that incorporating multisensory components in VR can promote the sense of presence and improve user performance, most of the current VR applications are limited to visual and auditory senses. In this article, a novel method of integrating thermal-related devices (heat lamps and fans) into Virtual Reality was developed. Automated interaction with the thermal-related devices was achieved using Arduino-based control module with its program embedded into the VR platform-Unity. The functions, hardware and software requirements of the multisensory Virtual Reality system as well as the step-by-step procedures are detailed to provide a reproducible workflow for future applications.•A practical workflow to integrate thermal apparatus into Virtual Reality.•Dynamic airflow and radiative heating incorporated into Virtual Reality.•Automated process to allow user interaction with the thermal components in Virtual Reality.

摘要

虚拟现实技术因其能够为用户提供沉浸式和交互式体验而越来越受到关注。尽管越来越多的证据表明,在虚拟现实中融入多感官成分可以增强临场感并提高用户表现,但目前大多数虚拟现实应用仅限于视觉和听觉。在本文中,开发了一种将热相关设备(加热灯和风扇)集成到虚拟现实中的新方法。通过基于Arduino的控制模块实现了与热相关设备的自动交互,其程序嵌入到虚拟现实平台——Unity中。详细介绍了多感官虚拟现实系统的功能、硬件和软件要求以及逐步操作步骤,为未来的应用提供可重复的工作流程。

• 将热设备集成到虚拟现实中的实用工作流程。

• 将动态气流和辐射加热融入虚拟现实。

• 允许用户在虚拟现实中与热组件进行交互的自动化过程。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f458/10371809/5300065a0ec4/ga1.jpg

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