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虚拟现实干预与常规物理疗法相比在改善脑瘫儿童上肢运动功能方面的疗效:一项随机对照试验的系统评价。

The efficacy of virtual reality interventions compared with conventional physiotherapy in improving the upper limb motor function of children with cerebral palsy: a systematic review of randomised controlled trials.

机构信息

Children's Health and Exercise Research Centre, Sport & Health Sciences, University of Exeter, Exeter, UK.

Sport and Health Sciences, University of Exeter, Exeter, UK.

出版信息

Disabil Rehabil. 2023 Jun;45(11):1773-1783. doi: 10.1080/09638288.2022.2071484. Epub 2022 May 16.

Abstract

PURPOSE

Cerebral palsy (CP) is the commonest motor disability affecting children. This study reviewed the evidence for virtual reality (VR) intervention compared with conventional physiotherapy in upper limb function of children with CP.

METHODS

Searches were undertaken in MEDLINE, EMBASE, PEDro, CENTRAL, Web of Science, CINAHL, ERIC, ICTRP, EU-CTR, ClinicalTrials.gov and EThOS databases. Only randomised-controlled trials (RCTs) were included. Two reviewers independently screened the search results, assessed full-text articles, extracted data and appraised the methodological quality by using the Cochrane collaboration's risk of bias (RoB2) tool. Albatross plots were used to synthesise the data.

RESULTS

Seven RCTs, examining motor function in a total of 202 children with CP, included. Four trials used the Quality of Upper Extremity Skills Test (QUEST) as an outcome measure, and three trials used grip strength. These outcome measures were utilised to develop two Albatross plots. Data from the plots showed contradictory findings of the included studies.

CONCLUSIONS

The effect of VR in the upper limb rehabilitation of children with CP remains unclear. All included studies used commercial non-immersive VR games. Future high-quality clinical research is needed to explore the extent to which non-immersive and immersive VR is feasible and effective with children and adolescents.IMPLICATIONS FOR REHABILITATIONThe current evidence supporting the use of VR as a rehabilitative tool is weak and uncertain.The current use of VR relies only on commercial non-immersive VR (off-shelf) games, which are not adjustable to meet the demands and goals of therapy programmes.Future research is needed to study the therapeutic feasibility of immersive VR with children and adolescents.

摘要

目的

脑瘫(CP)是影响儿童最常见的运动障碍。本研究回顾了虚拟现实(VR)干预与传统物理疗法相比在 CP 儿童上肢功能方面的证据。

方法

在 MEDLINE、EMBASE、PEDro、CENTRAL、Web of Science、CINAHL、ERIC、ICTRP、EU-CTR、ClinicalTrials.gov 和 EThOS 数据库中进行了检索。仅纳入随机对照试验(RCT)。两名审查员独立筛选检索结果、评估全文文章、提取数据并使用 Cochrane 协作风险偏倚(RoB2)工具评估方法学质量。使用 Albatross 图对数据进行综合。

结果

纳入了 7 项 RCT,共纳入 202 名 CP 儿童的运动功能研究。4 项试验使用上肢技能质量测试(QUEST)作为结局指标,3 项试验使用握力。这些结局指标用于开发两个 Albatross 图。来自这些图的数据显示纳入研究的结果相互矛盾。

结论

VR 在 CP 儿童上肢康复中的作用仍不清楚。所有纳入的研究均使用商业非沉浸式 VR 游戏。需要未来高质量的临床研究来探索非沉浸式和沉浸式 VR 对儿童和青少年的可行性和有效性。

对康复的影响

目前支持将 VR 作为康复工具使用的证据较弱且不确定。目前 VR 的使用仅依赖于商业非沉浸式 VR(现成的)游戏,这些游戏无法调整以满足治疗方案的需求和目标。未来需要研究沉浸式 VR 对儿童和青少年的治疗可行性。

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