Yang Shang-Yu, Wang Yu-Chi, Lee Ya-Chen, Lin Ying-Lien, Hsieh Pei-Lun, Lin Pin-Hsuan
Department of Healthcare Administration, College of Medical and Health Science, Asia University, Taichung 41354, Taiwan.
Department of Chinese Medicine, China Medical University Hospital, Taichung 40402, Taiwan.
Healthcare (Basel). 2022 May 23;10(5):963. doi: 10.3390/healthcare10050963.
The purpose of this study is to investigate the correlations that levels of addiction to smartphones, social media, and online games have with levels of real-life and online interpersonal interactions among adolescents. In this cross-sectional study of adolescents in a college in Taiwan, structured questionnaire surveys were used to collect information. The questionnaire included the following: demographic background, Real Interpersonal Interaction Scale (RIIS), Internet Interpersonal Interaction Scale (IIIS), Smartphone Application-Based Addiction Scale (SABAS), Bergen Social Media Addiction Scale (BSMAS), and Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Multiple regression analyses were carried out to investigate the correlations between SABAS, BSMAS, IGDS9-SF, and RIIS/IIIS. We recruited 998 students (413 boys). The average age was 17.18 ± 1.46. The study results show that adolescents with higher levels of addiction to smartphones and social media may have greater interpersonal interaction with friends in real life, but adolescents with high levels of addiction to online games may have less interpersonal interactions with friends in real life. Adolescents with high levels of addiction to smartphones, social media, and online games may have greater interpersonal interactions with friends online.
本研究的目的是调查青少年对智能手机、社交媒体和网络游戏的成瘾程度与现实生活及网络人际互动水平之间的相关性。在这项针对台湾一所大学青少年的横断面研究中,采用结构化问卷调查来收集信息。问卷包括以下内容:人口统计学背景、现实人际互动量表(RIIS)、网络人际互动量表(IIIS)、基于智能手机应用的成瘾量表(SABAS)、卑尔根社交媒体成瘾量表(BSMAS)和网络游戏障碍量表简版(IGDS9-SF)。进行多元回归分析以研究SABAS、BSMAS、IGDS9-SF与RIIS/IIIS之间的相关性。我们招募了998名学生(413名男生)。平均年龄为17.18±1.46岁。研究结果表明,对智能手机和社交媒体成瘾程度较高的青少年在现实生活中与朋友的人际互动可能更多,但对网络游戏成瘾程度较高的青少年在现实生活中与朋友的人际互动可能较少。对智能手机、社交媒体和网络游戏成瘾程度较高的青少年在网络上与朋友的人际互动可能更多。