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严肃游戏:促进新冠疫情信息传播与实践的新途径?

Serious Games: A new Approach to Foster Information and Practices About Covid-19?

作者信息

Montalbano L, Gallo L, Ferrante G, Malizia V, Cilluffo G, Fasola S, Alesi M, La Grutta S

机构信息

Institute for Biomedical Research and Innovation (IRIB), National Research Council of Italy, Palermo, Italy.

Institute for High Performance Computing and Networking (ICAR), National Research Council of Italy, Napoli, Italy.

出版信息

Front Robot AI. 2022 May 23;9:830950. doi: 10.3389/frobt.2022.830950. eCollection 2022.

Abstract

The current Covid-19 pandemic poses an unprecedented global challenge in the field of education and training. As we have seen, the lack of proper information about the virus and its transmission has forced the general population and healthcare workers to rapidly acquire knowledge and learn new practices. Clearly, a well-informed population is more likely to adopt the correct precautionary measures, thus reducing the transmission of the infection; likewise, properly educated healthcare workers are better equipped to manage the emergency. However, the need to maintain physical distancing has made it impossible to provide in-presence information and training. In this regard, new technologies have proved to be an invaluable resource by facilitating distance learning. Indeed, e-learning offers significant advantages because it does not require the physical presence of learners and teachers. This innovative method applied to serious games has been considered potentially effective in enabling rapid and large-scale dissemination of information and learning through content interactivity. We will review studies that have observed the development and use of serious games to foster information and practices about Covid-19 aimed at promoting behavioral changes in the population and the healthcare personnel involved on the front line.

摘要

当前的新冠疫情在教育和培训领域带来了前所未有的全球挑战。如我们所见,缺乏关于该病毒及其传播的恰当信息,迫使普通民众和医护人员迅速获取知识并学习新的做法。显然,了解充分的民众更有可能采取正确的预防措施,从而减少感染传播;同样,受过良好教育的医护人员更有能力应对这一紧急情况。然而,保持身体距离的必要性使得提供现场信息和培训变得不可能。在这方面,新技术已被证明是促进远程学习的宝贵资源。事实上,电子学习具有显著优势,因为它不需要学习者和教师亲自到场。这种应用于严肃游戏的创新方法被认为在通过内容交互实现信息的快速大规模传播和学习方面可能有效。我们将回顾一些研究,这些研究观察了严肃游戏的开发和使用,以促进关于新冠疫情的信息和做法,旨在推动相关人群和一线医护人员的行为改变。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48e8/9168068/d1933a37e07a/frobt-09-830950-g001.jpg

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