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严肃游戏的快速回顾:从医疗保健教育到牙科教育。

A rapid review of serious games: From healthcare education to dental education.

作者信息

Sipiyaruk K, Gallagher J E, Hatzipanagos S, Reynolds P A

机构信息

King's College London Dental Institute, London, UK.

Faculty of Dentistry, Mahidol University, Bangkok, Thailand.

出版信息

Eur J Dent Educ. 2018 Nov;22(4):243-257. doi: 10.1111/eje.12338. Epub 2018 Mar 24.

Abstract

INTRODUCTION

Games involving technology have the potential to enhance hand-eye coordination and decision-making skills. As a result, game characteristics have been applied to education and training, where they are known as serious games. There is an increase in the volume of literature on serious games in healthcare education; however, evidence on their impact is still ambiguous.

AIMS

The aims of this study were (i) to identify high-quality evidence (systematic reviews or meta-analyses) regarding impacts of serious games on healthcare education; and (ii) to explore evidence regarding impacts of serious games in dental education.

METHODS

A rapid review of the literature was undertaken to synthesise available evidence and examine serious games in healthcare education (Stage 1) and dental education (Stage 2).

RESULTS

Nine systematic reviews were included in Stage 1, four of which were of high, three of moderate and two of low quality. For Stage 2, two randomised control trials with moderate quality were included. The findings demonstrated that serious games are potentially effective learning tools in terms of knowledge and skills improvement, although outcomes of serious games over traditional learning approaches were not consistent. In addition, serious games appeared to be more engaging and satisfying for students, which could be considered as the most important positive impact.

CONCLUSION

Serious games provide an option for healthcare and dental education but remain underutilised and researched. At best, they offer a similar experience to other methods in relation to educational outcome; however, they can provide a supplementary strategy to engage students and improve learner satisfaction.

摘要

引言

涉及技术的游戏有潜力提高手眼协调能力和决策技能。因此,游戏特性已被应用于教育和培训领域,在这些领域中它们被称为严肃游戏。关于严肃游戏在医疗保健教育方面的文献数量有所增加;然而,关于其影响的证据仍然不明确。

目的

本研究的目的是:(i)识别关于严肃游戏对医疗保健教育影响的高质量证据(系统评价或荟萃分析);(ii)探索关于严肃游戏在牙科教育中影响的证据。

方法

对文献进行快速回顾,以综合现有证据并研究医疗保健教育(第一阶段)和牙科教育(第二阶段)中的严肃游戏。

结果

第一阶段纳入了9项系统评价,其中4项为高质量,3项为中等质量,2项为低质量。第二阶段纳入了2项质量中等的随机对照试验。研究结果表明,严肃游戏在知识和技能提升方面可能是有效的学习工具,尽管严肃游戏相对于传统学习方法的结果并不一致。此外,严肃游戏似乎对学生更具吸引力且更令人满意,这可被视为最重要的积极影响。

结论

严肃游戏为医疗保健和牙科教育提供了一种选择,但仍未得到充分利用和研究。充其量,它们在教育成果方面提供了与其他方法类似的体验;然而,它们可以提供一种补充策略来吸引学生并提高学习者满意度。

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