Holgersen Guri, Nordgreen Tine, Ten Velden Hegelstad Wenche, Bircow Elgen Irene
Department of Child and Adolescent Psychiatry, Haukeland University Hospital, Bergen, Norway.
Division of Psychiatry, Haukeland University Hospital, Bergen, Norway.
Early Interv Psychiatry. 2023 Apr;17(4):361-367. doi: 10.1111/eip.13331. Epub 2022 Jun 16.
Service disengagement is a challenge in young individuals struggling with psychosis. Combining cognitive behavioural therapy for psychosis (CBTp) with virtual reality (VR) has proven acceptable and potentially effective for symptoms and social functioning in adults with psychosis. However, studies focusing on young adolescents are lacking. The aim of the present study was to investigate the acceptability of VR-assisted CBTp among adolescents with psychosis.
A qualitative study investigating the acceptability of VR during exposure-based social training among adolescents with early onset psychosis. Thematic analysis was used to identify, analyse, interpret and report patterns from the qualitative interviews.
A total of 27 adolescents with psychosis were invited to participate, 11 declined and 16 were enrolled (59%), and all completed the study. The participants were from 13 until 18 years old, mean age 16 years. None of them had previous experience with use of VR in therapy, but 10 out of 16 participants had prior experience with VR from playing video games. Regarding acceptability, 14 out of 16 had positive expectations towards using VR in CBTp, and they would prefer using VR during exposure-based social training to real-life training only.
VR-assisted CBTp can be an acceptable intervention for adolescents with psychosis, given their comfort with technology and the opportunity to confront their fears in less threatening virtual social settings with fewer social risks. The present study yields support to continue developing VR-assisted therapy for adolescents, and focusing on VR-interventions for early onset psychosis.
对于患有精神病的年轻人来说,脱离治疗服务是一项挑战。事实证明,将精神病认知行为疗法(CBTp)与虚拟现实(VR)相结合,对于患有精神病的成年人的症状和社交功能来说是可以接受的,并且可能有效。然而,针对青少年的研究却很缺乏。本研究的目的是调查VR辅助CBTp在患有精神病的青少年中的可接受性。
一项定性研究,调查VR在早发性精神病青少年基于暴露的社交训练中的可接受性。采用主题分析法,从定性访谈中识别、分析、解释和报告模式。
总共邀请了27名患有精神病的青少年参与,11人拒绝,16人入选(59%),所有人均完成了研究。参与者年龄在13至18岁之间,平均年龄16岁。他们中没有人以前有在治疗中使用VR的经验,但16名参与者中有10人以前有玩电子游戏使用VR的经验。关于可接受性,16人中有14人对在CBTp中使用VR有积极期望,并且他们更愿意在基于暴露的社交训练中使用VR,而不是仅进行现实生活训练。
鉴于患有精神病的青少年对技术的适应性以及有机会在威胁性较小、社交风险较低的虚拟社交环境中面对自己的恐惧,VR辅助CBTp对他们来说可能是一种可接受的干预措施。本研究为继续为青少年开发VR辅助治疗提供了支持,并专注于针对早发性精神病的VR干预措施。