School of Architecture, Harbin Institute of Technology, Harbin 150006, China.
Key Laboratory of Cold Region Urban and Rural Human Settlement Environment Science and Technology, Ministry of Industry and Information Technology, Harbin Institute of Technology, Harbin 150001, China.
Int J Environ Res Public Health. 2022 Jun 30;19(13):8034. doi: 10.3390/ijerph19138034.
“Soundscape” is defined as “an acoustic environment as perceived or experienced and/or understood by a person or people, in context.” The research focuses on the physical properties of sound, paying attention to the relationship between the soundscape and people. Sports provide a comprehensive context, including the athletes, their behavior, the environment, spectators, and other elements. Soundscape in sports has many important functions, such as indicating the movement process, promoting positive emotions, and enhancing the entertainment atmosphere. It is also related to the physical and mental health of people who are exercising. As a technical sport with multidimensional soundscape qualities, diabolo is very popular among older adults in China due to its easy portability and operation. In order to explore the influence mechanism of the soundscape on the mental health of older players and better guide the shaping of soundscapes at sports venues, this paper focuses on soundscape perception and proposes a two-channel (direct and indirect) model of the influence of the diabolo soundscape on the psychological perception of older players. At the same time, we introduce the flow state as an indicator to evaluate mental health, and use the Short Flow State Scale (SFSS) to measure the flow state. By setting up a control experiment using the diabolo with and without sound and using the two-channel (direct and indirect) influence model to compare the differences in flow state scores under the two states, we analyzed the influence mechanism of the diabolo soundscape on the flow state of elderly groups. The results show that the scores of various flow state dimensions and total flow scores in the silent state of diabolo exercise are significantly lower than those in the sound state (p < 0.05 and p < 0.001), and the main differences are in the three dimensions of unambiguous feedback, sense of control, and autotelic experience. The two-channel influence model can effectively explain the differences in older adults’ flow state, which provides a new comprehensive perspective to study the effect of the soundscape in sports on people’s mental health.
“声景”被定义为“人或人们在特定情境下所感知、体验和/或理解的声学环境”。该研究关注声音的物理属性,注重声景与人的关系。体育提供了一个综合的情境,包括运动员、他们的行为、环境、观众和其他元素。声景在体育中有许多重要的功能,如指示运动过程、促进积极的情绪和增强娱乐氛围。它也与正在锻炼的人的身心健康有关。作为一种具有多维声景质量的技术运动,中国的老年人非常喜欢空竹,因为它携带方便,操作简单。为了探讨声景对老年运动员心理健康的影响机制,更好地引导体育场馆声景的塑造,本文关注声景感知,并提出了空竹声景对老年运动员心理感知的双通道(直接和间接)影响模型。同时,我们引入流畅状态作为评估心理健康的指标,并使用简短流畅状态量表(SFSS)来衡量流畅状态。通过设置有无声音的空竹控制实验,使用双通道(直接和间接)影响模型比较两种状态下流畅状态得分的差异,分析空竹声景对老年人群流畅状态的影响机制。结果表明,空竹无声状态下各种流畅状态维度和总分的得分显著低于有声状态(p<0.05 和 p<0.001),主要差异在于明确反馈、控制感和自足体验三个维度。双通道影响模型可以有效地解释老年人流畅状态的差异,为研究体育声景对人们心理健康的影响提供了一个新的综合视角。