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比较两种参与式设计方法在开发实施策略方面的输出:传统情境调查与快速众包。

Comparing output from two methods of participatory design for developing implementation strategies: traditional contextual inquiry vs. rapid crowd sourcing.

机构信息

Department of Psychiatry, University of Pennsylvania Perelman School of Medicine, 3535 Market Street, 3rd floor, Philadelphia, PA, 19104, USA.

Hall Mercer Community Mental Health, University of Pennsylvania Health System, Philadelphia, USA.

出版信息

Implement Sci. 2022 Jul 19;17(1):46. doi: 10.1186/s13012-022-01220-9.

Abstract

BACKGROUND

Participatory design methods are a key component of designing tailored implementation strategies. These methods vary in the resources required to execute and analyze their outputs. No work to date has examined the extent to which the output obtained from different approaches to participatory design varies.

METHODS

We concurrently used two separate participatory design methods: (1) field observations and qualitative interviews (i.e., traditional contextual inquiry) and (2) rapid crowd sourcing (an innovation tournament). Our goal was to generate and compare information to tailor implementation strategies to increase the use of evidence-based data collection practices among one-to-one aides working with children with autism. Each method was executed and analyzed by study team members blinded to the output of the other method. We estimated the personnel time and monetary costs associated with each method to further facilitate comparison.

RESULTS

Observations and interviews generated nearly double the number of implementation strategies (n = 26) than did the innovation tournament (n = 14). When strategies were classified into implementation strategies from the Expert Recommendations for Implementing Change (ERIC) taxonomy, there was considerable overlap in the content of identified strategies. However, strategies derived from observations and interviews were more specific than those from the innovation tournament. Five strategies (13%) reflected content unique to observations and interviews and 3 (8%) strategies were unique to the innovation tournament. Only observations and interviews identified implementation strategies related to adapting and tailoring to context; only the innovation tournament identified implementation strategies that used incentives. Observations and interviews required more than three times the personnel hours than the innovation tournament, but the innovation tournament was more costly overall due to the technological platform used.

CONCLUSIONS

There was substantial overlap in content derived from observations and interviews and the innovation tournament, although there was greater specificity in the findings from observations and interviews. However, the innovation tournament yielded unique information. To select the best participatory design approach to inform implementation strategy design for a particular context, researchers should carefully consider unique advantages of each method and weigh the resources available to invest in the process.

摘要

背景

参与式设计方法是设计定制实施策略的关键组成部分。这些方法在执行和分析其输出所需的资源方面有所不同。迄今为止,尚无研究考察不同参与式设计方法获得的输出之间的差异程度。

方法

我们同时使用了两种不同的参与式设计方法:(1)实地观察和定性访谈(即传统的情境调查)和(2)快速众包(创新锦标赛)。我们的目标是生成和比较信息,以定制实施策略,增加自闭症儿童一对一助手使用基于证据的收集实践。每种方法均由对另一种方法的结果不知情的研究团队成员执行和分析。我们估计了与每种方法相关的人员时间和货币成本,以进一步促进比较。

结果

观察和访谈产生的实施策略数量几乎是创新锦标赛的两倍(n=26)(n=14)。当将策略分类为实施变革的专家建议(ERIC)分类法中的策略时,确定的策略的内容有很大的重叠。但是,观察和访谈得出的策略比创新锦标赛得出的策略更具体。五项策略(13%)反映了观察和访谈特有的内容,三项策略(8%)是创新锦标赛特有的。只有观察和访谈确定了与适应和针对上下文进行调整相关的实施策略;只有创新锦标赛确定了使用激励措施的实施策略。观察和访谈需要的人员工时是创新锦标赛的三倍以上,但由于使用了技术平台,创新锦标赛的总成本更高。

结论

虽然观察和访谈以及创新锦标赛的内容有很大的重叠,但观察和访谈的结果更具体。但是,创新锦标赛产生了独特的信息。为了选择最适合特定背景的参与式设计方法来为实施策略设计提供信息,研究人员应仔细考虑每种方法的独特优势,并权衡可用于投资该过程的资源。

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