• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

非沉浸式虚拟现实作为改善单侧脑瘫儿童手部功能和功能独立性的干预措施:一项可行性研究。

Non-Immersive Virtual Reality as an Intervention for Improving Hand Function and Functional Independence in Children With Unilateral Cerebral Palsy: A Feasibility Study.

作者信息

Goyal Chanan, Vardhan Vishnu, Naqvi Waqar

机构信息

Physiotherapy, Datta Meghe Institute of Medical Sciences, Wardha, IND.

Pediatric Physiotherapy, Government Physiotherapy College, Raipur, IND.

出版信息

Cureus. 2022 Jun 19;14(6):e26085. doi: 10.7759/cureus.26085. eCollection 2022 Jun.

DOI:10.7759/cureus.26085
PMID:35875273
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9295637/
Abstract

Introduction Non-immersive virtual reality (NIVR) is emerging as an advantageous intervention in the arena of neurorehabilitation. Promising results have been obtained by the application of NIVR in adults with various chronic neurological conditions such as stroke and Parkinson's disease, but studies on the use of NIVR in children with unilateral cerebral palsy (CP) are limited. Materials and methods This preliminary study included 10 school-aged participants with unilateral CP who were allocated into experimental and control groups. In accordance with the allocation ratio of 1:1, there were five participants in each group. During six weeks of intervention, children in the experimental group received NIVR intervention in addition to conventional physiotherapy, while those in the control group received only conventional physiotherapy, with a goal to improve hand function and functional independence. Nine-hole peg test (9HPT), box and block test (BBT), ABILHAND kids, and self-care section of functional independence measure for children (WeeFIM) were used as outcome measures. Results There was significant improvement in all outcome measures in both groups. However, the improvement in the hand function and functional independence was significantly more in the experimental group than in the control group. Conclusion It can be concluded that NIVR intervention in the management of children with unilateral CP seems to be feasible and useful. Further research with a larger sample size must be undertaken to reinforce these preliminary findings.

摘要

引言 非沉浸式虚拟现实(NIVR)正在成为神经康复领域一种具有优势的干预手段。将NIVR应用于患有各种慢性神经疾病(如中风和帕金森病)的成年人已取得了有前景的成果,但关于NIVR在单侧脑瘫(CP)儿童中的应用研究有限。

材料与方法 这项初步研究纳入了10名患有单侧CP的学龄参与者,他们被分为实验组和对照组。按照1:1的分配比例,每组有5名参与者。在为期六周的干预期间,实验组的儿童除了接受传统物理治疗外,还接受NIVR干预,而对照组的儿童仅接受传统物理治疗,目标是改善手部功能和功能独立性。采用九孔插板测试(9HPT)、方块和积木测试(BBT)、儿童ABILHAND以及儿童功能独立性测量的自我护理部分(WeeFIM)作为结局指标。

结果 两组的所有结局指标均有显著改善。然而,实验组手部功能和功能独立性的改善明显多于对照组。

结论 可以得出结论,NIVR干预单侧CP儿童的管理似乎是可行且有用的。必须进行更大样本量的进一步研究以强化这些初步发现。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/5d1dbd624ebc/cureus-0014-00000026085-i13.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/29b988ec63a8/cureus-0014-00000026085-i01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/e5e916412556/cureus-0014-00000026085-i02.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/f353a8d4fd7f/cureus-0014-00000026085-i03.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/404f61a2a6c5/cureus-0014-00000026085-i04.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/23116992fdea/cureus-0014-00000026085-i05.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/0eacdca1ea0b/cureus-0014-00000026085-i06.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/d9421a39cfdb/cureus-0014-00000026085-i07.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/61059d233576/cureus-0014-00000026085-i08.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/5c290d6269fc/cureus-0014-00000026085-i09.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/4f4c96278bcc/cureus-0014-00000026085-i10.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/a33b6389072e/cureus-0014-00000026085-i11.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/0b5fbf39a41e/cureus-0014-00000026085-i12.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/5d1dbd624ebc/cureus-0014-00000026085-i13.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/29b988ec63a8/cureus-0014-00000026085-i01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/e5e916412556/cureus-0014-00000026085-i02.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/f353a8d4fd7f/cureus-0014-00000026085-i03.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/404f61a2a6c5/cureus-0014-00000026085-i04.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/23116992fdea/cureus-0014-00000026085-i05.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/0eacdca1ea0b/cureus-0014-00000026085-i06.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/d9421a39cfdb/cureus-0014-00000026085-i07.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/61059d233576/cureus-0014-00000026085-i08.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/5c290d6269fc/cureus-0014-00000026085-i09.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/4f4c96278bcc/cureus-0014-00000026085-i10.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/a33b6389072e/cureus-0014-00000026085-i11.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/0b5fbf39a41e/cureus-0014-00000026085-i12.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/50df/9295637/5d1dbd624ebc/cureus-0014-00000026085-i13.jpg

相似文献

1
Non-Immersive Virtual Reality as an Intervention for Improving Hand Function and Functional Independence in Children With Unilateral Cerebral Palsy: A Feasibility Study.非沉浸式虚拟现实作为改善单侧脑瘫儿童手部功能和功能独立性的干预措施:一项可行性研究。
Cureus. 2022 Jun 19;14(6):e26085. doi: 10.7759/cureus.26085. eCollection 2022 Jun.
2
Effect of virtual reality and haptic feedback on upper extremity function and functional independence in children with hemiplegic cerebral palsy: a research protocol.虚拟现实和触觉反馈对偏瘫型脑瘫儿童上肢功能及功能独立性的影响:一项研究方案
Pan Afr Med J. 2022 Feb 22;41:155. doi: 10.11604/pamj.2022.41.155.32475. eCollection 2022.
3
Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report.基于触觉反馈的虚拟现实干预治疗小儿偏瘫:一例报告
Cureus. 2022 Mar 25;14(3):e23489. doi: 10.7759/cureus.23489. eCollection 2022 Mar.
4
Non-Immersive Virtual Reality for Post-Stroke Upper Extremity Rehabilitation: A Small Cohort Randomized Trial.非沉浸式虚拟现实用于中风后上肢康复:一项小样本队列随机试验。
Brain Sci. 2020 Sep 21;10(9):655. doi: 10.3390/brainsci10090655.
5
Randomised trial of virtual reality gaming and physiotherapy on balance, gross motor performance and daily functions among children with bilateral spastic cerebral palsy.虚拟现实游戏与物理治疗对双侧痉挛型脑瘫患儿平衡能力、粗大运动表现及日常功能影响的随机试验
Somatosens Mot Res. 2021 Jun;38(2):117-126. doi: 10.1080/08990220.2021.1876016. Epub 2021 Mar 3.
6
Non-immersive virtual reality based treatment for children with unilateral cerebral palsy: Preliminary results.基于非沉浸式虚拟现实的单侧脑瘫儿童治疗:初步结果。
J Pediatr Rehabil Med. 2024;17(1):107-123. doi: 10.3233/PRM-230028.
7
Non-immersive Virtual Reality Rehabilitation Applied to a Task-oriented Approach for Stroke Patients: A Randomized Controlled Trial.非沉浸式虚拟现实康复应用于脑卒中患者任务导向治疗:一项随机对照试验。
Restor Neurol Neurosci. 2020;38(2):165-172. doi: 10.3233/RNN-190975.
8
The Effect of Non-immersive Virtual Reality Exergames Versus Band Stretching on Cardiovascular and Cerebral Hemodynamic Response: A Functional Near-Infrared Spectroscopy Study.非沉浸式虚拟现实运动游戏与弹力带拉伸对心血管和脑血流动力学反应的影响:一项功能近红外光谱研究。
Front Hum Neurosci. 2022 Jul 12;16:902757. doi: 10.3389/fnhum.2022.902757. eCollection 2022.
9
Computer-Mediated Therapies for Stroke Rehabilitation: A Systematic Review and Meta-Analysis.计算机介导的脑卒中康复治疗:系统评价和荟萃分析。
J Stroke Cerebrovasc Dis. 2022 Jun;31(6):106454. doi: 10.1016/j.jstrokecerebrovasdis.2022.106454. Epub 2022 Apr 1.
10
Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review.基于虚拟现实的干预对偏瘫型脑瘫儿童上肢功能的改善:文献综述
Cureus. 2022 Jan 28;14(1):e21693. doi: 10.7759/cureus.21693. eCollection 2022 Jan.

引用本文的文献

1
Evaluating the impact of virtual reality game training on upper limb motor performance in children and adolescents with developmental coordination disorder: a scoping review using the ICF framework.运用国际功能、残疾和健康分类框架对虚拟现实游戏训练对发育性协调障碍儿童和青少年上肢运动表现影响的评价:系统综述
J Neuroeng Rehabil. 2024 Jun 5;21(1):95. doi: 10.1186/s12984-024-01393-y.
2
A Pilot Feasibility Study on the Use of Dual-Joystick-Operated Ride-on Toys in Upper Extremity Rehabilitation for Children with Unilateral Cerebral Palsy.一项关于使用双操纵杆驱动的乘骑玩具对单侧脑瘫儿童进行上肢康复的试点可行性研究。
Children (Basel). 2024 Mar 29;11(4):408. doi: 10.3390/children11040408.

本文引用的文献

1
Effect of virtual reality and haptic feedback on upper extremity function and functional independence in children with hemiplegic cerebral palsy: a research protocol.虚拟现实和触觉反馈对偏瘫型脑瘫儿童上肢功能及功能独立性的影响:一项研究方案
Pan Afr Med J. 2022 Feb 22;41:155. doi: 10.11604/pamj.2022.41.155.32475. eCollection 2022.
2
Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report.基于触觉反馈的虚拟现实干预治疗小儿偏瘫:一例报告
Cureus. 2022 Mar 25;14(3):e23489. doi: 10.7759/cureus.23489. eCollection 2022 Mar.
3
Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review.
基于虚拟现实的干预对偏瘫型脑瘫儿童上肢功能的改善:文献综述
Cureus. 2022 Jan 28;14(1):e21693. doi: 10.7759/cureus.21693. eCollection 2022 Jan.
4
Non-Immersive Virtual Reality to Improve Balance and Reduce Risk of Falls in People Diagnosed with Parkinson's Disease: A Systematic Review.非沉浸式虚拟现实改善帕金森病患者平衡能力并降低跌倒风险:一项系统评价
Brain Sci. 2021 Oct 28;11(11):1435. doi: 10.3390/brainsci11111435.
5
Effects of Immersive and Non-Immersive Virtual Reality on the Static and Dynamic Balance of Stroke Patients: A Systematic Review and Meta-Analysis.沉浸式和非沉浸式虚拟现实对中风患者静态和动态平衡的影响:系统评价与荟萃分析
J Clin Med. 2021 Sep 28;10(19):4473. doi: 10.3390/jcm10194473.
6
Performance Variability During Motor Learning of a New Balance Task in a Non-immersive Virtual Environment in Children With Hemiplegic Cerebral Palsy and Typically Developing Peers.偏瘫型脑瘫儿童和正常发育儿童在非沉浸式虚拟环境中进行新平衡任务运动学习时的表现变异性
Front Neurol. 2021 Mar 15;12:623200. doi: 10.3389/fneur.2021.623200. eCollection 2021.
7
Serious Game Platform as a Possibility for Home-Based Telerehabilitation for Individuals With Cerebral Palsy During COVID-19 Quarantine - A Cross-Sectional Pilot Study.新冠疫情隔离期间,严肃游戏平台作为脑瘫患者居家远程康复的一种可能性——一项横断面试点研究
Front Psychol. 2021 Feb 2;12:622678. doi: 10.3389/fpsyg.2021.622678. eCollection 2021.
8
Immersive virtual reality vs. non-immersive distraction for pain management of children during bone pins and sutures removal: A randomized clinical trial protocol.沉浸式虚拟现实与非沉浸式分散注意力对儿童骨钉和缝线拆除时疼痛管理的比较:一项随机临床试验方案。
J Adv Nurs. 2021 Jan;77(1):439-447. doi: 10.1111/jan.14607. Epub 2020 Oct 24.
9
Virtual reality distraction for acute pain in children.虚拟现实分散注意力法用于缓解儿童急性疼痛
Cochrane Database Syst Rev. 2020 Oct 22;10(10):CD010686. doi: 10.1002/14651858.CD010686.pub2.
10
Non-Immersive Virtual Reality for Post-Stroke Upper Extremity Rehabilitation: A Small Cohort Randomized Trial.非沉浸式虚拟现实用于中风后上肢康复:一项小样本队列随机试验。
Brain Sci. 2020 Sep 21;10(9):655. doi: 10.3390/brainsci10090655.