Jacobsen Lina Fogt, Mossing Krogsgaard-Jensen Nora, Peschel Anne O
MAPP Centre, Department of Management, Aarhus University, Fuglesangs Allé 4, 8210 Aarhus, Denmark.
Foods. 2022 Jul 15;11(14):2111. doi: 10.3390/foods11142111.
This study validates a VR supermarket as a research tool by studying the influence of the food shopping setting on consumers' price memory-an important antecedent for price comparisons in the purchase situation. In a quasi-experiment, two groups of consumers were given a shopping task in either a physical supermarket or a virtual reality supermarket setting. Upon task completion, participants' explicit and implicit price memory was measured across three food product categories (pizza sauce, pasta, and dark chocolate). Results revealed no significant difference between the two settings, supporting the comparability between the VR shopping experience and the experience in the physical supermarket. The VR supermarket can therefore be a valid tool for studying consumer food choice behaviour in a shopping context. Further results show that explicit price memory is weaker compared to implicit price memory, that even prices are remembered better than odd prices, and that price memory follows the expected pattern in a VR supermarket as well. Finally, exploratory findings indicate that the feeling of physical presence and self-presence is relatively high for this particular VR supermarket, whereas social presence is weaker.
本研究通过考察食品购物环境对消费者价格记忆的影响,验证了虚拟现实超市作为一种研究工具的有效性。价格记忆是购买情境中价格比较的一个重要前提。在一项准实验中,两组消费者分别在实体超市或虚拟现实超市环境中接受购物任务。任务完成后,对参与者在三类食品(披萨酱、意大利面和黑巧克力)上的外显和内隐价格记忆进行了测量。结果显示,两种环境之间没有显著差异,这支持了虚拟现实购物体验与实体超市体验之间的可比性。因此,虚拟现实超市可以成为研究购物情境中消费者食品选择行为的有效工具。进一步的结果表明,外显价格记忆比内隐价格记忆更弱,偶数价格比奇数价格更容易被记住,并且价格记忆在虚拟现实超市中也遵循预期模式。最后,探索性研究结果表明,对于这个特定的虚拟现实超市,身体临场感和自我临场感相对较高,而社交临场感较弱。