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使用3D虚拟超市测量食品购买行为:一项验证性研究。

Using a 3D virtual supermarket to measure food purchase behavior: a validation study.

作者信息

Waterlander Wilma Elzeline, Jiang Yannan, Steenhuis Ingrid Hendrika Margaretha, Ni Mhurchu Cliona

机构信息

National Institute for Health Innovation, School of Population Health, University of Auckland, Auckland, New Zealand.

出版信息

J Med Internet Res. 2015 Apr 28;17(4):e107. doi: 10.2196/jmir.3774.

Abstract

BACKGROUND

There is increasing recognition that supermarkets are an important environment for health-promoting interventions such as fiscal food policies or front-of-pack nutrition labeling. However, due to the complexities of undertaking such research in the real world, well-designed randomized controlled trials on these kinds of interventions are lacking. The Virtual Supermarket is a 3-dimensional computerized research environment designed to enable experimental studies in a supermarket setting without the complexity or costs normally associated with undertaking such research.

OBJECTIVE

The primary objective was to validate the Virtual Supermarket by comparing virtual and real-life food purchasing behavior. A secondary objective was to obtain participant feedback on perceived sense of "presence" (the subjective experience of being in one place or environment even if physically located in another) in the Virtual Supermarket.

METHODS

Eligible main household shoppers (New Zealand adults aged ≥18 years) were asked to conduct 3 shopping occasions in the Virtual Supermarket over 3 consecutive weeks, complete the validated Presence Questionnaire Items Stems, and collect their real supermarket grocery till receipts for that same period. Proportional expenditure (NZ$) and the proportion of products purchased over 18 major food groups were compared between the virtual and real supermarkets. Data were analyzed using repeated measures mixed models.

RESULTS

A total of 123 participants consented to take part in the study. In total, 69.9% (86/123) completed 1 shop in the Virtual Supermarket, 64.2% (79/123) completed 2 shops, 60.2% (74/123) completed 3 shops, and 48.8% (60/123) returned their real supermarket till receipts. The 4 food groups with the highest relative expenditures were the same for the virtual and real supermarkets: fresh fruit and vegetables (virtual estimate: 14.3%; real: 17.4%), bread and bakery (virtual: 10.0%; real: 8.2%), dairy (virtual: 19.1%; real: 12.6%), and meat and fish (virtual: 16.5%; real: 16.8%). Significant differences in proportional expenditures were observed for 6 food groups, with largest differences (virtual - real) for dairy (in expenditure 6.5%, P<.001; in items 2.2%, P=.04) and fresh fruit and vegetables (in expenditure: -3.1%, P=.04; in items: 5.9%, P=.002). There was no trend of overspending in the Virtual Supermarket and participants experienced a medium-to-high presence (88%, 73/83 scored medium; 8%, 7/83 scored high).

CONCLUSIONS

Shopping patterns in the Virtual Supermarket were comparable to those in real life. Overall, the Virtual Supermarket is a valid tool to measure food purchasing behavior. Nevertheless, it is important to improve the functionality of some food categories, in particular fruit and vegetables and dairy. The results of this validation will assist in making further improvements to the software and with optimization of the internal and external validity of this innovative methodology.

摘要

背景

人们越来越认识到,超市是实施促进健康干预措施(如财政食品政策或食品包装正面营养标签)的重要场所。然而,由于在现实世界中开展此类研究存在复杂性,缺乏针对这类干预措施的精心设计的随机对照试验。虚拟超市是一个三维计算机化研究环境,旨在实现超市环境中的实验研究,而无需承担此类研究通常涉及的复杂性和成本。

目的

主要目的是通过比较虚拟和现实生活中的食品购买行为来验证虚拟超市。次要目的是获取参与者对在虚拟超市中“身临其境”之感(即使身体位于其他地方,却主观感受到处于某个地方或环境的体验)的反馈。

方法

符合条件的主要家庭购物者(年龄≥18岁的新西兰成年人)被要求在连续3周内于虚拟超市进行3次购物,完成经过验证的身临其境问卷项目主干,并收集同一时期他们在真实超市的杂货收银小票。比较虚拟超市和真实超市之间的比例支出(新西兰元)以及购买的18个主要食品类别产品的比例。使用重复测量混合模型分析数据。

结果

共有123名参与者同意参与该研究。总体而言,69.9%(86/123)的人在虚拟超市完成了1次购物,64.2%(79/123)的人完成了2次购物,60.2%(74/123)的人完成了第3次购物,48.8%(60/123)的人返还了他们在真实超市的收银小票。虚拟超市和真实超市中相对支出最高的4个食品类别相同:新鲜水果和蔬菜(虚拟估计:14.3%;真实:17.4%)、面包和烘焙食品(虚拟:10.0%;真实:8.2%)、乳制品(虚拟:19.1%;真实:12.6%)以及肉类和鱼类(虚拟:16.5%;真实:16.8%)。观察到6个食品类别的比例支出存在显著差异,其中乳制品的差异最大(支出方面6.5%,P<.001;商品方面2.2%,P=.04)以及新鲜水果和蔬菜(支出方面:-3.1%,P=.04;商品方面:5.9%,P=.002)。在虚拟超市中没有超支趋势,参与者体验到中等至高的身临其境感(88%,73/83得分中等;8%,7/83得分高)。

结论

虚拟超市中的购物模式与现实生活中的相似。总体而言,虚拟超市是衡量食品购买行为的有效工具。然而,改善某些食品类别的功能很重要,特别是水果和蔬菜以及乳制品。此次验证结果将有助于对软件进行进一步改进,并优化这种创新方法的内部和外部有效性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/54a5/4429224/7761447ece22/jmir_v17i4e107_fig1.jpg

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