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开发和验证心血管急救游戏化问题卡片。

Developing and validating cardiovascular emergency gamification question cards.

机构信息

Department of Nursing, College of Medicine, National Cheng Kung University, Tainan City, Taiwan; Faculty of Nursing, Universitas Padjadjaran, Bandung, West Java, Indonesia.

Department of Nursing, College of Medicine, National Cheng Kung University, Tainan City, Taiwan.

出版信息

Nurse Educ Today. 2022 Oct;117:105482. doi: 10.1016/j.nedt.2022.105482. Epub 2022 Jul 28.

Abstract

BACKGROUND

Learning to handle cardiovascular emergencies is complex and can cause psychological stress for nursing students. Gamification using question cards as a learning aid is one of the creative educational strategies that can help students learn in a fun way. The design of cards with valid and reliable questions is essential in gamification; however, such cards are still lacking in cardiovascular emergency learning.

OBJECTIVES

To develop and validate cardiovascular emergency question cards for the future use of gamification for education regarding cardiovascular emergencies among undergraduate nursing students.

METHODS

The development process included two phases: designing the question cards and testing validity evidence. A table of specifications was used to select and assign questions based on three levels with six learning outcome categories. Five nurse experts assessed the evidence based on test content, including the relevance, clarity, and essentiality of the questions. Seven final-year nursing students evaluated the evidence based on the response process. After revision, 61 nursing students evaluated the internal consistency reliability of each level.

RESULTS

In the design phase, ninety English question cards were categorized into three levels based on the learning outcomes expected in an undergraduate emergency nursing course. Most of the questions were multiple-choice questions, and some were short answer questions. The final item-content validity index = 1.00, the scale-content validity index/universal agreement = 1.00, and the content validity ratio = 1.00. Cronbach's α for internal structure was 0.81 for level I (n = 61), 0.92 for level II (n = 54), and 0.81 for level III (n = 46).

CONCLUSION

The cardiovascular emergency question cards showed acceptable evidence based on the test content, response process, and internal structure. In the future, testing the feasibility of applying the question cards to gamification and assessing their learning effect on cardiovascular emergency knowledge retention will be necessary.

摘要

背景

学习处理心血管急症较为复杂,可能会给护理专业学生带来心理压力。使用问题卡片作为学习辅助工具的游戏化是一种创新的教育策略,可以帮助学生以有趣的方式学习。在游戏化中,设计具有有效和可靠问题的卡片是至关重要的;然而,在心血管急症学习中,这种卡片仍然缺乏。

目的

开发和验证心血管急症问题卡片,以便在未来将游戏化应用于本科护理学生的心血管急症教育中。

方法

开发过程包括两个阶段:设计问题卡片和测试有效性证据。使用规范表根据三个层次和六个学习成果类别选择和分配问题。五位护士专家根据测试内容评估证据,包括问题的相关性、清晰度和必要性。七名护理专业大四学生根据作答过程评估证据。修订后,61 名护理专业学生评估每个级别问题的内部一致性信度。

结果

在设计阶段,90 张英文问题卡片根据本科急救护理课程中预期的学习成果分为三个层次。大多数问题是选择题,有些是简答题。最终项目内容效度指数为 1.00,量表内容效度指数/通用一致性为 1.00,内容效度比为 1.00。内部结构的克朗巴赫α值为:一级(n=61)为 0.81,二级(n=54)为 0.92,三级(n=46)为 0.81。

结论

心血管急症问题卡片在测试内容、作答过程和内部结构方面具有可接受的证据。未来,需要检验将问题卡片应用于游戏化的可行性,并评估其对心血管急症知识保留的学习效果。

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