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青少年游戏障碍量表(GADIS-A)波斯语版本的心理测量特性。

Psychometric properties of the Farsi version of the gaming disorder scale for adolescents (GADIS-A).

机构信息

Department of Psychology, Faculty of Psychology and Educational Sciences, University of Tehran, Tehran, Iran.

Department of Psychology, Faculty of Humanities, Tarbiat Modares University, Tehran, Iran.

出版信息

BMC Psychol. 2022 Aug 8;10(1):195. doi: 10.1186/s40359-022-00899-1.

DOI:10.1186/s40359-022-00899-1
PMID:35941709
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9358919/
Abstract

BACKGROUND

Gaming disorder was added to the 11th version of the international classification of disease by the world health organization in early 2019. Adolescents are the most vulnerable group in this area. Thus, a screening tool for this age range is essential. This study aims to examine the psychometric properties of the gaming disorder scale for adolescents (GADIS-A) in an Iranian male sample.

METHODS

260 male students-7th to 12th grade-from Isfahan city in the academic year 2020-2021 were selected using convenience sampling. The participants responded to the Farsi version of the GADIS-A and problematic online game questionnaire (POGQ). Thirty participants answered the scale again to assess the validity of the retest. Pearson's correlation analysis, Cronbach's alpha, and confirmatory factor analysis were used. The data were analyzed by SPSS version 24 and R software packages psych and lavaan.

RESULTS

Confirmatory factor analysis revealed that the two-factor model, which included cognitive-behavioral symptoms and negative consequences, had good fitness indices. The GADIS-A convergent validity is confirmed by the scale's significant correlation with the POGQ. Cronbach's alpha coefficient was used to determine the scale's validity, which was 0.85 for the full scale and 0.70 and 0.75 for two factors. The validity of the retest after two weeks also showed a correlation of 0.88.

CONCLUSION

The Farsi version of the gaming disorder scale for adolescents has a two-factor structure and is valid for use in Iran.

摘要

背景

2019 年初,世界卫生组织将游戏障碍纳入国际疾病分类第 11 版。青少年是该领域最脆弱的群体。因此,针对这一年龄段的筛查工具是必不可少的。本研究旨在检验青少年游戏障碍量表(GADIS-A)在伊朗男性样本中的心理测量特性。

方法

2020-2021 学年,采用便利抽样法选取了来自伊斯法罕市的 260 名 7 至 12 年级的男学生。参与者回答了波斯语版的 GADIS-A 和网络游戏问题问卷(POGQ)。30 名参与者再次回答了该量表,以评估重测的有效性。采用 Pearson 相关分析、Cronbach's alpha 和验证性因子分析。数据使用 SPSS 版本 24 和 R 软件包 psych 和 lavaan 进行分析。

结果

验证性因子分析显示,包括认知行为症状和负面后果的两因素模型具有良好的拟合指数。该量表与 POGQ 显著相关,证明了其与认知行为症状和负面后果的收敛效度。Cronbach's alpha 系数用于确定量表的有效性,总量表的 Cronbach's alpha 系数为 0.85,两个因素的 Cronbach's alpha 系数分别为 0.70 和 0.75。两周后重测的有效性也显示出 0.88 的相关性。

结论

青少年游戏障碍量表的波斯语版本具有两因素结构,在伊朗具有有效性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9282/9361642/463ff89aaa6d/40359_2022_899_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9282/9361642/463ff89aaa6d/40359_2022_899_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9282/9361642/463ff89aaa6d/40359_2022_899_Fig1_HTML.jpg

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