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《问题性在线游戏问卷(POGQ-J)》的日语版的验证和可靠性。

The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J).

机构信息

Faculty of Human Sciences, Waseda University, Tokorozawa, Saitama, Japan.

Kawasaki University of Medical Welfare, Kurashiki, Okayama, Japan.

出版信息

Addict Sci Clin Pract. 2021 Nov 20;16(1):69. doi: 10.1186/s13722-021-00273-3.

Abstract

BACKGROUND

The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J's factor structure, validity, and reliability for a Japanese population.

METHOD

A total of 285 undergraduate students (128 males, 157 females, M = 19.66, SD = 1.36) participated in this study.

RESULTS

A confirmatory factor analysis indicated the appropriateness of the POGQ-J's six-factor structure, χ(129) = 106.027, p < .931; CFI = .957; RMSEA = .040; SRMR = .054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (r = .309), the Game Addiction Scale for Adolescents (r = .824), and Young's Internet Addiction Test (r = .581). Finally, the POGQ-J was found to have a high test-retest reliability.

CONCLUSIONS

The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population.

摘要

背景

《问题性在线游戏问卷》(POGQ)是一种 18 项自评式量表,旨在评估问题性在线游戏的程度。本研究将 POGQ 译为日语(POGQ-J),并考察了 POGQ-J 在日本人群中的结构、效度和信度。

方法

共有 285 名大学生(男生 128 名,女生 157 名,M=19.66,SD=1.36)参与了本研究。

结果

验证性因子分析表明,POGQ-J 的六因素结构是合适的,χ²(129)=106.027,p>.931;CFI=.957;RMSEA=.040;SRMR=.054。在收敛效度方面,POGQ-J 与在线游戏时间(r=.309)、青少年游戏成瘾量表(r=.824)和 Young 的互联网成瘾测试(r=.581)相关。最后,POGQ-J 具有较高的重测信度。

结论

POGQ-J 可有效、可靠地评估日本人群中问题性在线游戏的程度。

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