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动作视频游戏专家的信息传递:来自偏侧化准备电位的推断。

Information transmission in action video gaming experts: Inferences from the lateralized readiness potential.

作者信息

Xie Jiaxin, Cui Ruifang, Ma Weiyi, Lu Jingqing, Wang Lin, Ying Shaofei, Yao Dezhong, Gong Diankun, Yan Guojian, Liu Tiejun

机构信息

MOE Key Lab for Neuroinformation, The Clinical Hospital of Chengdu Brain Science Institute, University of Electronic Science and Technology of China, Chengdu, China.

Center for Information in Medicine, School of Life Sciences and Technology, University of Electronic Science and Technology of China, Chengdu, China.

出版信息

Front Hum Neurosci. 2022 Jul 25;16:906123. doi: 10.3389/fnhum.2022.906123. eCollection 2022.

Abstract

Research showed that action real-time strategy gaming (ARSG) experience is related to cognitive and neural plasticity, including visual selective attention and working memory, executive control, and information processing. This study explored the relationship between ARSG experience and information transmission in the auditory channel. Using an auditory, two-choice, go/no-go task and lateralized readiness potential (LRP) as the index to partial information transmission, this study examined information transmission patterns in ARSG experts and amateurs. Results showed that experts had a higher accuracy rate than amateurs. More importantly, experts had a smaller stimulus-locked LRP component (250 - 450 ms) than amateurs on no-go trials, while the response-locked LRP component (0 - 300 ms) on go trials did not differ between groups. Thus, whereas amateurs used an asynchronous information transmission pattern, experts used a reduced asynchronous information transmission pattern or a synchronous pattern where most of processing occurred prior to response execution - an information transmission pattern that supports rapid, error-free performance. Thus, experts and amateurs may use different information transmission patterns in auditory processing. In addition, the information transmission pattern used by experts is typically observed only after long-term auditory training according to past research. This study supports the relationship between ARSG experience and the development of information processing patterns.

摘要

研究表明,实时动作策略游戏(ARSG)体验与认知和神经可塑性有关,包括视觉选择性注意和工作记忆、执行控制以及信息处理。本研究探讨了ARSG体验与听觉通道中信息传递之间的关系。本研究使用听觉二选一的go/no-go任务以及作为部分信息传递指标的侧化准备电位(LRP),研究了ARSG专家和业余爱好者的信息传递模式。结果表明,专家的准确率高于业余爱好者。更重要的是,在no-go试验中,专家的刺激锁定LRP成分(250 - 450毫秒)比业余爱好者小,而在go试验中,反应锁定LRP成分(0 - 300毫秒)在两组之间没有差异。因此,业余爱好者使用异步信息传递模式,而专家使用减少的异步信息传递模式或同步模式,其中大部分处理在反应执行之前发生——这是一种支持快速、无错误表现的信息传递模式。因此,专家和业余爱好者在听觉处理中可能使用不同的信息传递模式。此外,根据以往研究,专家使用的信息传递模式通常只有在长期听觉训练后才会出现。本研究支持了ARSG体验与信息处理模式发展之间的关系。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0cf7/9357870/648a9c707ce2/fnhum-16-906123-g001.jpg

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