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沉浸式克利夫兰诊所虚拟现实购物平台,用于评估日常生活活动的工具。

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living.

机构信息

Department of Biomedical Engineering, Cleveland Clinic, Lerner Research Institute; Neurological Institute, Center for Neurological Restoration, Cleveland Clinic;

Department of Biomedical Engineering, Cleveland Clinic, Lerner Research Institute; Case Western Reserve University, School of Medicine.

出版信息

J Vis Exp. 2022 Jul 28(185). doi: 10.3791/63978.

Abstract

A decline in the performance of instrumental activities of daily living (IADLs) has been proposed as a prodromal marker of neurological disease. Existing clinical and performance-based IADL assessments are not feasible for integration into clinical medicine. Virtual reality (VR) is a powerful yet underutilized tool that could advance the diagnosis and treatment of neurological disease. An impediment to the adoption and scaling of VR in clinical neurology is VR-related sickness resulting from sensory inconsistencies between the visual and vestibular systems (i.e., locomotion problem). The Cleveland Clinic Virtual Reality Shopping (CC-VRS) platform attempts to solve the locomotion problem by coupling an omnidirectional treadmill with high-resolution VR content, enabling the user to physically navigate a virtual grocery store to simulate shopping. The CC-VRS consists of Basic and Complex shopping experiences; both require walking 150 m and retrieving five items. The Complex experience has additional scenarios that increase the cognitive and motor demands of the task to better represent the continuum of activities associated with real-world shopping. The CC-VRS platform provides objective and quantitative biomechanical and cognitive outcomes related to the user's IADL performance. Initial data indicate that the CC-VRS results in minimal VR-sickness and is feasible and tolerable for older adults and patients with Parkinson's disease (PD). The considerations underlying the development, design, and hardware and software technology are reviewed, and initial models of integration into primary care and neurology are provided.

摘要

日常工具性活动能力(IADLs)的下降被认为是神经疾病的前驱标志物。现有的临床和基于表现的 IADL 评估方法不可行,无法整合到临床医学中。虚拟现实(VR)是一种强大但未得到充分利用的工具,可以促进神经疾病的诊断和治疗。VR 在临床神经病学中采用和扩展的一个障碍是由于视觉和前庭系统之间的感觉不一致(即运动问题)而导致的与 VR 相关的疾病。克利夫兰诊所虚拟现实购物(CC-VRS)平台试图通过将全方位跑步机与高分辨率 VR 内容相结合来解决运动问题,从而使用户能够在虚拟杂货店中实际行走,以模拟购物。CC-VRS 由基本和复杂的购物体验组成;两者都需要行走 150 米并取回五件物品。复杂的体验有额外的场景,增加了任务的认知和运动需求,以更好地代表与真实世界购物相关的活动连续体。CC-VRS 平台提供与用户 IADL 表现相关的客观和定量的生物力学和认知结果。初步数据表明,CC-VRS 导致最小的 VR 疾病,对于老年人和帕金森病(PD)患者来说是可行且可耐受的。回顾了开发、设计以及硬件和软件技术的考虑因素,并提供了将其集成到初级保健和神经病学中的初步模型。

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