Dordevic Milos, Hoelzer Sonja, Russo Augusta, García Alanis José C, Müller Notger G
Department of Chronic and Degenerative Diseases, Faculty of Health Sciences (FGW), Potsdam University, 14476 Potsdam, Germany.
Department of Neuroprotection, German Center for Neurodegenerative Diseases (DZNE), 39120 Magdeburg, Germany.
Life (Basel). 2022 Aug 15;12(8):1239. doi: 10.3390/life12081239.
As we move through an environment, we update positions of our body relative to other objects, even when some objects temporarily or permanently leave our field of view-this ability is termed egocentric spatial updating and plays an important role in everyday life. Still, our knowledge about its representation in the brain is still scarce, with previous studies using virtual movements in virtual environments or patients with brain lesions suggesting that the precuneus might play an important role. However, whether this assumption is also true when healthy humans move in real environments where full body-based cues are available in addition to the visual cues typically used in many VR studies is unclear. Therefore, in this study we investigated the role of the precuneus in egocentric spatial updating in a real environment setting in 20 healthy young participants who underwent two conditions in a cross-over design: (a) stimulation, achieved through applying continuous theta-burst stimulation (cTBS) to inhibit the precuneus and (b) sham condition (activated coil turned upside down). In both conditions, participants had to walk back with blindfolded eyes to objects they had previously memorized while walking with open eyes. Simplified trials (without spatial updating) were used as control condition, to make sure the participants were not affected by factors such as walking blindfolded, vestibular or working memory deficits. A significant interaction was found, with participants performing better in the sham condition compared to real stimulation, showing smaller errors both in distance and angle. The results of our study reveal evidence of an important role of the precuneus in a real-environment egocentric spatial updating; studies on larger samples are necessary to confirm and further investigate this finding.
当我们在一个环境中移动时,我们会更新身体相对于其他物体的位置,即使有些物体暂时或永久地离开了我们的视野——这种能力被称为自我中心空间更新,在日常生活中起着重要作用。然而,我们对其在大脑中的表征的了解仍然很少,之前使用虚拟环境中的虚拟运动或脑损伤患者进行的研究表明,楔前叶可能起着重要作用。然而,当健康人在真实环境中移动时,除了许多虚拟现实研究中通常使用的视觉线索外,还可以获得基于全身的线索,这种假设是否也成立尚不清楚。因此,在本研究中,我们调查了楔前叶在20名健康年轻参与者的真实环境设置中的自我中心空间更新中的作用,这些参与者采用交叉设计接受了两种条件:(a) 通过应用连续theta爆发刺激 (cTBS) 来抑制楔前叶实现的刺激,以及 (b) 假刺激条件(激活线圈倒置)。在这两种条件下,参与者都必须蒙着眼睛走回他们之前在睁着眼睛行走时记住的物体。简化试验(无空间更新)用作对照条件,以确保参与者不受蒙眼行走、前庭或工作记忆缺陷等因素的影响。发现了一个显著的交互作用,与真实刺激相比,参与者在假刺激条件下表现更好,在距离和角度上的误差都更小。我们的研究结果揭示了楔前叶在真实环境自我中心空间更新中起重要作用的证据;需要对更大样本进行研究以证实并进一步调查这一发现。