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现实世界和虚拟现实中三角形完成测试的可靠性。

Reliability of the triangle completion test in the real-world and in virtual reality.

作者信息

McLaren Ruth, Chaudhary Shikha, Rashid Usman, Ravindran Shobika, Taylor Denise

机构信息

Rehabilitation Innovation Centre, Health Research and Rehabilitation Institute, School of Clinical Sciences, Auckland University of Technology, Auckland, New Zealand.

出版信息

Front Hum Neurosci. 2022 Aug 12;16:945953. doi: 10.3389/fnhum.2022.945953. eCollection 2022.

Abstract

BACKGROUND

The triangle completion test has been used to assess egocentric wayfinding for decades, yet there is little information on its reliability. We developed a virtual reality (VR) based test and investigated whether either test of spatial navigation was reliable.

OBJECTIVE

To examine test-retest reliability of the real-world and VR triangle completion tests. A secondary objective was to examine the usability of the VR based test.

MATERIALS AND METHODS

Thirty healthy adults aged 18-45 years were recruited to this block randomized study. Participants completed two sessions of triangle completion tests in the real-world and VR on the same day with a break between sessions.

RESULTS

In both test versions distance from the endpoint and angle of deviation showed poor test-retest reliability (r < 0.5). Distance traveled had moderate reliability in both the real-world and VR tests ( = 0.55 95% CI [0.23, 0.76]; = 0.66 95% CI [0.4, 0.83, respectively]). The VR triangle test showed poor correlation with the real-world test.

CONCLUSION

The triangle completion test has poor test-retest reliability and demonstrates poor concurrent validity between the real-world and VR. Nevertheless, it was feasible to translate a real-world test of spatial navigation into VR. VR provides opportunities for development of clinically relevant spatial navigation tests in the future.

摘要

背景

三角形完成测试已被用于评估以自我为中心的路径寻找能力数十年,但关于其可靠性的信息却很少。我们开发了一种基于虚拟现实(VR)的测试,并研究了这两种空间导航测试是否可靠。

目的

检验现实世界和VR三角形完成测试的重测信度。第二个目的是检验基于VR的测试的可用性。

材料与方法

招募了30名年龄在18 - 45岁的健康成年人参与这项分组随机研究。参与者在同一天在现实世界和VR环境中完成两阶段的三角形完成测试,两阶段之间有休息时间。

结果

在两个测试版本中,到终点的距离和偏差角度的重测信度都很差(r < 0.5)。在现实世界和VR测试中,行进距离的信度中等(分别为 = 0.55,95%可信区间[0.23, 0.76]; = 0.66,95%可信区间[0.4, 0.83])。VR三角形测试与现实世界测试的相关性较差。

结论

三角形完成测试的重测信度较差,且在现实世界和VR之间的同时效度也较差。然而,将现实世界的空间导航测试转化为VR测试是可行的。VR为未来开发临床相关的空间导航测试提供了机会。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/aa36/9411518/8962a42b54f2/fnhum-16-945953-g001.jpg

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