Jordan Timothy, Dhamala Mukesh
Department of Physics and Astronomy, Georgia State University, Atlanta, Georgia, USA.
Neuroscience Institute, Georgia State University, Atlanta, Georgia, USA.
Brain Connect. 2023 Mar;13(2):97-106. doi: 10.1089/brain.2021.0193. Epub 2022 Sep 27.
Video game playing is most often a perceptually and cognitively engaging activity. Players enter into sensory-rich competitive environments, which require them to go from trivial tasks to making active decisions repeatedly and could lend themselves to improve sensorimotor decision-making capabilities. Since video game playing requires moment-to-moment switching of attention from one aspect of sensory information and task to another, enhanced attention control and attention-switching mechanism in the brain can be thought as the neural basis for such improvements. Previous studies have suggested that attention switching is mediated by the salience network (SN). However, how SN interacts with the dorsal attention network (DAN) in active decision-making tasks and whether video game playing modulates these networks remain to be investigated. Using a modified version of the left-right moving dot motion task in a functional magnetic resonance imaging experiment, we examined the decision response times (dRTs) and functional interactions within and between SN and DAN for video game players (VGPs) and nonvideo game players (NVGPs). We found that VGPs had lower response times for all task conditions and higher decision accuracy for a medium speed setting of moving dots. Associated with this improved task performance in VGPs compared with NVGPs was an increase in DAN to SN connectivity. This SN-DAN connectivity was negatively correlated with dRT. These results suggest that enhanced influence of DAN over SN is the brain basis for improved sensorimotor decision-making performance as a result of engaging long term in cognitively challenging and attention-demanding activities such as video game playing. Impact statement Being able to flexibly direct attention is a key factor in sensorimotor decision-making. Video game playing, an attentionally and cognitively engaging activity, can have a beneficial effect on attention and decision-making. Through this study, we examined whether video game players (VGPs) have improved decision-making skills and investigated the brain basis for improvements in a functional magnetic resonance imaging experiment. Brain connectivity from dorsal attention network regions to salience network regions was higher in VGPs and negatively correlated with decision response time for both groups. These results suggest that video game playing can enhance the top-down interaction to improve sensorimotor decision-making.
玩电子游戏通常是一种在感知和认知上都很有吸引力的活动。玩家进入充满感官刺激的竞争环境,这要求他们从琐碎的任务转向反复做出主动决策,并且有助于提高感觉运动决策能力。由于玩电子游戏需要时刻将注意力从感官信息和任务的一个方面转移到另一个方面,大脑中增强的注意力控制和注意力转换机制可以被认为是这种改善的神经基础。先前的研究表明,注意力转换由突显网络(SN)介导。然而,在主动决策任务中SN如何与背侧注意力网络(DAN)相互作用,以及玩电子游戏是否会调节这些网络仍有待研究。在一项功能磁共振成像实验中,我们使用左右移动点运动任务的修改版本,研究了电子游戏玩家(VGP)和非电子游戏玩家(NVGP)在SN和DAN内部及之间的决策反应时间(dRT)和功能相互作用。我们发现,在所有任务条件下,VGP的反应时间都更短,并且在中等速度移动点设置下决策准确性更高。与NVGP相比,VGP在任务表现上的这种改善与DAN到SN的连接性增加有关。这种SN-DAN连接性与dRT呈负相关。这些结果表明,DAN对SN的影响增强是长期参与认知具有挑战性和注意力要求高的活动(如玩电子游戏)导致感觉运动决策表现改善的大脑基础。影响声明能够灵活地引导注意力是感觉运动决策的关键因素。玩电子游戏是一种在注意力和认知上都很有吸引力的活动,对注意力和决策可能有有益影响。通过这项研究,我们在功能磁共振成像实验中研究了电子游戏玩家(VGP)是否具有更好的决策技能,并探究了改善的大脑基础。VGP中从背侧注意力网络区域到突显网络区域的大脑连接性更高,并且与两组的决策反应时间呈负相关。这些结果表明,玩电子游戏可以增强自上而下的相互作用,以改善感觉运动决策。