• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

电子游戏玩家的任务切换:选择性注意的益处而非对前摄干扰的抗性。

Task switching in video game players: Benefits of selective attention but not resistance to proactive interference.

作者信息

Karle James W, Watter Scott, Shedden Judith M

机构信息

Department of Psychology, Neuroscience and Behaviour, McMaster University, Hamilton, Ontario, Canada.

出版信息

Acta Psychol (Amst). 2010 May;134(1):70-8. doi: 10.1016/j.actpsy.2009.12.007. Epub 2010 Jan 12.

DOI:10.1016/j.actpsy.2009.12.007
PMID:20064634
Abstract

Research into the perceptual and cognitive effects of playing video games is an area of increasing interest for many investigators. Over the past decade, expert video game players (VGPs) have been shown to display superior performance compared to non-video game players (nVGPs) on a range of visuospatial and attentional tasks. A benefit of video game expertise has recently been shown for task switching, suggesting that VGPs also have superior cognitive control abilities compared to nVGPs. In two experiments, we examined which aspects of task switching performance this VGP benefit may be localized to. With minimal trial-to-trial interference from minimally overlapping task set rules, VGPs demonstrated a task switching benefit compared to nVGPs. However, this benefit disappeared when proactive interference between tasks was increased, with substantial stimulus and response overlap in task set rules. We suggest that VGPs have no generalized benefit in task switching-related cognitive control processes compared to nVGPs, with switch cost reductions due instead to a specific benefit in controlling selective attention.

摘要

对玩电子游戏的感知和认知影响的研究是许多研究者越来越感兴趣的领域。在过去十年中,与非电子游戏玩家(nVGPs)相比,专家级电子游戏玩家(VGPs)在一系列视觉空间和注意力任务上表现出更优异的成绩。最近研究表明,电子游戏专长对任务切换有益,这表明与nVGPs相比,VGPs也具有更优异的认知控制能力。在两项实验中,我们研究了这种VGP优势可能体现在任务切换表现的哪些方面。在任务集规则最小程度重叠且试验间干扰最小的情况下,与nVGPs相比,VGPs表现出任务切换优势。然而,当任务之间的前摄干扰增加,任务集规则中存在大量刺激和反应重叠时,这种优势就消失了。我们认为,与nVGPs相比,VGPs在与任务切换相关的认知控制过程中没有普遍优势,切换成本的降低是由于在控制选择性注意方面的特定优势。

相似文献

1
Task switching in video game players: Benefits of selective attention but not resistance to proactive interference.电子游戏玩家的任务切换:选择性注意的益处而非对前摄干扰的抗性。
Acta Psychol (Amst). 2010 May;134(1):70-8. doi: 10.1016/j.actpsy.2009.12.007. Epub 2010 Jan 12.
2
Action video game experience reduces the cost of switching tasks.动作类电子游戏体验可降低任务切换成本。
Atten Percept Psychophys. 2012 May;74(4):641-7. doi: 10.3758/s13414-012-0284-1.
3
The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search.动作电子游戏体验对返回抑制的时间进程及视觉搜索效率的影响。
Acta Psychol (Amst). 2005 Jun;119(2):217-30. doi: 10.1016/j.actpsy.2005.02.004. Epub 2005 Mar 23.
4
Enhanced change detection performance reveals improved strategy use in avid action video game players.增强的变化检测性能揭示了狂热动作电子游戏玩家策略运用的改善。
Acta Psychol (Amst). 2011 Jan;136(1):67-72. doi: 10.1016/j.actpsy.2010.10.003. Epub 2010 Nov 9.
5
The effects of video game playing on attention, memory, and executive control.玩电子游戏对注意力、记忆力和执行控制能力的影响。
Acta Psychol (Amst). 2008 Nov;129(3):387-98. doi: 10.1016/j.actpsy.2008.09.005. Epub 2008 Oct 16.
6
Action video game modifies visual selective attention.动作电子游戏会改变视觉选择性注意。
Nature. 2003 May 29;423(6939):534-7. doi: 10.1038/nature01647.
7
Action video game players form more detailed representation of objects.动作类电子游戏玩家能形成更详细的物体表征。
Acta Psychol (Amst). 2012 Feb;139(2):327-34. doi: 10.1016/j.actpsy.2011.12.002. Epub 2012 Jan 18.
8
Video game players show higher performance but no difference in speed of attention shifts.电子游戏玩家表现出更高的性能,但在注意力转移速度上没有差异。
Acta Psychol (Amst). 2016 Sep;169:11-9. doi: 10.1016/j.actpsy.2016.05.001. Epub 2016 May 18.
9
Real-Time Strategy Video Game Experience and Visual Perceptual Learning.实时战略视频游戏体验与视觉感知学习
J Neurosci. 2015 Jul 22;35(29):10485-92. doi: 10.1523/JNEUROSCI.3340-14.2015.
10
Reduced attentional capture in action video game players.动作类电子游戏玩家的注意力捕捉能力降低。
Atten Percept Psychophys. 2010 Apr;72(3):667-71. doi: 10.3758/APP.72.3.667.

引用本文的文献

1
Enhanced "learning to learn" through a hierarchical dual-learning system: the case of action video game players.通过层次化双学习系统增强“学习能力”:以动作视频游戏玩家为例。
BMC Psychol. 2024 Aug 30;12(1):460. doi: 10.1186/s40359-024-01952-x.
2
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning.青少年游戏技能问卷的效度验证:游戏技能对认知和情感功能的影响。
Eur J Investig Health Psychol Educ. 2024 Mar 19;14(3):722-752. doi: 10.3390/ejihpe14030048.
3
Effects of a single bout of mobile action video game play on attentional networks.
单次手机动作视频游戏对注意力网络的影响。
PeerJ. 2023 Nov 10;11:e16409. doi: 10.7717/peerj.16409. eCollection 2023.
4
Inter-Individual Differences in Executive Functions Predict Multitasking Performance - Implications for the Central Attentional Bottleneck.执行功能的个体间差异预测多任务处理表现——对中央注意力瓶颈的启示
Front Psychol. 2022 May 11;13:778966. doi: 10.3389/fpsyg.2022.778966. eCollection 2022.
5
Videogame exposure positively associates with selective attention in a cross-sectional sample of young children.视频游戏暴露与儿童横断面样本中的选择性注意呈正相关。
PLoS One. 2021 Sep 27;16(9):e0257877. doi: 10.1371/journal.pone.0257877. eCollection 2021.
6
The neuropsychological profile of professional action video game players.职业动作电子游戏玩家的神经心理学概况。
PeerJ. 2020 Nov 17;8:e10211. doi: 10.7717/peerj.10211. eCollection 2020.
7
Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review.支持运动与电子竞技表现之间认知联系的汇聚证据:一项双系统综述
Brain Sci. 2020 Nov 15;10(11):859. doi: 10.3390/brainsci10110859.
8
The Influence of Proprioceptive Training with the Use of Virtual Reality on Postural Stability of Workers Working at Height.虚拟现实本体感受训练对高空作业工人姿势稳定性的影响。
Sensors (Basel). 2020 Jul 3;20(13):3731. doi: 10.3390/s20133731.
9
Cross-Modal Conflict Increases With Time-on-Task in a Temporal Discrimination Task.在时间辨别任务中,跨模态冲突会随着任务执行时间的增加而加剧。
Front Psychol. 2019 Oct 31;10:2429. doi: 10.3389/fpsyg.2019.02429. eCollection 2019.
10
The relationship between internet-gaming experience and executive functions measured by virtual environment compared with conventional laboratory multitasks.与传统实验室多任务相比,通过虚拟环境测量的互联网游戏体验与执行功能之间的关系。
PLoS One. 2018 Jun 7;13(6):e0198339. doi: 10.1371/journal.pone.0198339. eCollection 2018.