School of Humanities and Arts, Nanchang Institute of Technology, Nanchang, Jiangxi, China.
Comput Intell Neurosci. 2022 Aug 25;2022:8978152. doi: 10.1155/2022/8978152. eCollection 2022.
In order to improve the exhibition effect of museums and expand the display ways of digital museums, a Chinese museum scene roaming application system based on the Unity 3D virtual reality engine was proposed. 3Dmax model production software was used to complete the museum scenes and the model production, material, and lighting of collections in the museum. Through the Unity 3D virtual reality engine, the design and production of the interactive system were completed. The display and application of the scene roaming system of the Chinese museum were well realized. For the system, the fast construction of virtual scenes and fixed-point triggering (FPT) optimization were carried out. The experimental results showed that the improved method was 90.5% faster than the manual coding method in the optimization of fast virtual scene construction. After using the fixed-point triggering method, the average accuracy of the original 35 scenes was 63.9%. It was concluded that the application design could simulate the museum scene well, which had a certain reference value for the application of virtual reality simulation technology in the field of cultural heritage inheritance.
为了提高博物馆的展示效果,拓展数字博物馆的展示方式,提出了一种基于 Unity 3D 虚拟现实引擎的中文博物馆场景漫游应用系统。使用 3Dmax 模型制作软件完成博物馆场景以及博物馆中藏品的模型制作、材质和灯光。通过 Unity 3D 虚拟现实引擎完成交互系统的设计与制作,实现了中文博物馆场景漫游系统的展示与应用。针对系统,进行了虚拟场景快速构建和定点触发(FPT)优化。实验结果表明,在优化快速虚拟场景构建方面,改进方法比手动编码方法快 90.5%。使用定点触发方法后,原始 35 个场景的平均准确率为 63.9%。结论是应用设计能够很好地模拟博物馆场景,对于虚拟现实模拟技术在文化遗产传承领域的应用具有一定的参考价值。