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赌博相关冒险行为与情绪调节和爱荷华赌博任务相关,但与威斯康星卡片分类任务无关。

Gambling Associated Risk-taking Behaviors Correlate with Emotional Regulation and the Iowa Gambling Task but not Wisconsin Card Sorting.

机构信息

Department of Psychology, Memorial University of Newfoundland, P.O. Box 4200, A1C-5S7, St. John's, NL, Canada.

出版信息

J Gambl Stud. 2023 Jun;39(2):829-841. doi: 10.1007/s10899-022-10157-z. Epub 2022 Sep 5.

Abstract

It is not known why some novice gamblers eventually develop Gambling Disorder while most do not. This study tested predictions from two competing models of Gambling Disorder etiology: the Pathways Model of Problem and Pathological Gambling (Blaszczynski & Nower, 2002) and the Allostatic Model of addictions (Koob & Schulkin, 2019) applied to Gambling Disorder. Participants were drawn from introductory psychology courses and screened as non-gamblers (N = 91). They completed computerized versions of the Iowa Gambling Task (IGT-2), Wisconsin Sorting Task (WCST-64), and a Difficulties with Emotional Regulation Scale (DERS). Risk-taking tendencies were observed by having participants play a typical electronic slots game for up to 15 min. Higher betting on the slots game was correlated with the frequency of Deck A selections on the IGT-2 and lower total DERS scores. There were no significant correlations involving slots betting and the WCST-64. Greater risk-taking on the slots game was correlated with more frequent wins, partial losses that were disguised as wins, bonus game features, and the largest nominal amount won on a single spin. However, there were no significant correlations between betting behaviors and the 'payback percentage', defined as total winnings as a proportion of total wagers made throughout the session. Post-game ratings were positively correlated with frequency of reinforcing outcomes. These findings suggest that novice gamblers' likelihood of further gambling participation may be elevated by high sensitivity to immediate rewards and low difficulty self-regulating negative emotions. These findings are consistent with the Allostatic Model; they are not consistent with Pathways Model.

摘要

目前尚不清楚为什么有些新手赌徒最终会发展为赌博障碍,而大多数赌徒则不会。本研究检验了两种竞争的赌博障碍病因学模型的预测:问题和病理性赌博的途径模型(Blaszczynski 和 Nower,2002)和成瘾的适应模型(Koob 和 Schulkin,2019)适用于赌博障碍。参与者来自入门心理学课程,并进行了非赌徒筛查(N=91)。他们完成了计算机化的爱荷华赌博任务(IGT-2)、威斯康星分类任务(WCST-64)和情绪调节困难量表(DERS)。通过让参与者玩典型的电子老虎机游戏,观察到冒险倾向,最多可达 15 分钟。在老虎机游戏中投注越高,与 IGT-2 上选择 Deck A 的频率和较低的 DERS 总分呈正相关。与 WCST-64 没有显著相关性。在老虎机游戏中冒险越大,与更频繁的胜利、伪装成胜利的部分损失、奖金游戏功能和单次旋转中赢得的最大名义金额呈正相关。然而,投注行为与“回报率”之间没有显著相关性,回报率定义为总奖金与整个回合的总投注之比。赛后评分与强化结果的频率呈正相关。这些发现表明,新手赌徒进一步参与赌博的可能性可能会因对即时奖励的高度敏感和自我调节负面情绪的低难度而增加。这些发现与适应模型一致;与途径模型不一致。

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