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探索游戏化学习在牙科中灌输患者安全概念的方法:一项混合方法研究。

Exploring gamified learning for inculcating patient safety concepts in dentistry: A mixed-methods study.

机构信息

National Dental Research Institute Singapore, National Dental Centre, Singapore, Singapore.

Department of Orthodontics, National Dental Centre, Singapore, Singapore.

出版信息

Eur J Dent Educ. 2023 Aug;27(3):662-678. doi: 10.1111/eje.12853. Epub 2022 Sep 16.

Abstract

INTRODUCTION

Freshly graduated dentists transition from a supervised undergraduate school clinic into their workplace with limited knowledge on patient safety goals. Many studies have demonstrated benefits of using gamified media in clinical education, but no research has yet been conducted to find out its application in teaching patient safety concepts in dentistry. This study therefore aimed to find out the value of gamified learning in inculcating patient safety concepts in dentistry.

MATERIALS AND METHODS

This mixed-methods study was conducted on general dentists working in NDCS with a post-bachelor's degree graduation work experience of ≤5 years using a conceptual framework consisting of pre/post-knowledge assessment, game data and game performance review. A pre-intervention knowledge test was conducted before a gamified learning educational intervention involving participants assuming the role of a clinician avatar managing different clinical scenarios in a game. After the intervention, participants completed an online survey. Focus group interviews were then organised to find out more about their game experience. A post-intervention knowledge test was also conducted.

RESULTS

Quantitative results showed a significant improvement in test scores of participants after gamified learning. Qualitative feedback of the gamified learning experience was largely positive with majority of participants finding it beneficial though it also revealed some negative aspects and areas of improvement to work on.

CONCLUSION

Gamified learning was valuable in improving knowledge and enhancing learning of patient safety in this study group and has the potential for greater educational benefits given more funding to improve on the game prototype.

摘要

简介

刚毕业的牙医从有监督的本科生实习诊所过渡到工作场所,对患者安全目标的了解有限。许多研究已经证明了在临床教育中使用游戏化媒体的好处,但尚未进行研究以了解其在牙科患者安全概念教学中的应用。因此,本研究旨在探讨游戏化学习在牙科患者安全概念教学中的价值。

材料和方法

这项混合方法研究在 NDCS 工作的普通牙医中进行,他们具有 ≤5 年的本科后毕业工作经验,使用包含预/后知识评估、游戏数据和游戏表现回顾的概念框架。在涉及参与者扮演临床医生虚拟形象管理游戏中不同临床场景的游戏化学习教育干预之前,进行了预干预知识测试。干预后,参与者完成了在线调查。然后组织焦点小组访谈以了解更多关于他们的游戏体验。还进行了干预后的知识测试。

结果

定量结果显示,参与者在游戏化学习后测试分数有显著提高。游戏化学习体验的定性反馈大多是积极的,大多数参与者认为它有益,但也揭示了一些负面方面和需要改进的领域。

结论

在本研究组中,游戏化学习在提高知识和增强患者安全学习方面具有价值,并且如果有更多的资金来改进游戏原型,它具有更大的教育益处。

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