Department of Advanced General Dentistry, Faculty of Dentistry, Mahidol University, Bangkok, Thailand.
Department of Orthodontics, Faculty of Dentistry, Mahidol University, Bangkok, Thailand.
Sci Rep. 2024 Apr 22;14(1):9216. doi: 10.1038/s41598-024-58425-9.
To evaluate user perceptions and educational impact of gamified online role-play in teledentistry as well as to construct a conceptual framework highlighting how to design this interactive learning strategy, this research employed an explanatory sequential mixed-methods design. Participants were requested to complete self-perceived assessments toward confidence and awareness in teledentistry before and after participating in a gamified online role-play. They were also asked to complete a satisfaction questionnaire and participate in an in-depth interview to investigate their learning experience. The data were analyzed using descriptive statistics, paired sample t-test, one-way analysis of variance, and framework analysis. There were 18 participants who completed self-perceived assessments and satisfaction questionnaire, in which 12 of them participated in a semi-structured interview. There were statistically significant increases in self-perceived confidence and awareness after participating in the gamified online role-play (P < 0.001). In addition, the participants were likely to be satisfied with this learning strategy, where usefulness was perceived as the most positive aspect with a score of 4.44 out of 5, followed by ease of use (4.40) and enjoyment (4.03). The conceptual framework constructed from the qualitative findings has revealed five key elements in designing a gamified online role-play, including learner profile, learning settings, pedagogical components, interactive functions, and educational impact. The gamified online role-play has demonstrated its potential in improving self-perceived confidence and awareness in teledentistry. The conceptual framework developed in this research could be considered to design and implement a gamified online role-play in dental education. This research provides valuable evidence on the educational impact of gamified online role-play in teledentistry and how it could be designed and implemented in dental education. This information would be supportive for dental instructors or educators who are considering to implement teledentistry training in their practice.
为了评估远程牙科中游戏化在线角色扮演对用户感知和教育的影响,并构建一个概念框架,突出如何设计这种互动学习策略,本研究采用了解释性顺序混合方法设计。参与者被要求在参与游戏化在线角色扮演之前和之后完成自我感知评估,以评估他们对远程牙科的信心和意识。他们还被要求完成满意度问卷,并参加深度访谈,以调查他们的学习体验。使用描述性统计、配对样本 t 检验、单因素方差分析和框架分析对数据进行分析。有 18 名参与者完成了自我感知评估和满意度问卷,其中 12 名参与者参加了半结构化访谈。参与游戏化在线角色扮演后,自我感知的信心和意识有显著提高(P<0.001)。此外,参与者可能对这种学习策略感到满意,其中有用性被认为是最积极的方面,得分为 5 分中的 4.44 分,其次是易用性(4.40 分)和趣味性(4.03 分)。从定性研究结果构建的概念框架揭示了设计游戏化在线角色扮演的五个关键要素,包括学习者特征、学习环境、教学组成部分、互动功能和教育影响。游戏化在线角色扮演已经证明了它在提高远程牙科自我感知信心和意识方面的潜力。本研究中开发的概念框架可用于设计和实施牙科教育中的游戏化在线角色扮演。本研究提供了关于远程牙科中游戏化在线角色扮演的教育影响以及如何在牙科教育中设计和实施的宝贵证据。这些信息将支持那些考虑在实践中实施远程牙科培训的牙科教师或教育者。