Lin Meiai, Huang Jianli, Fu Jianming, Sun Ya, Fang Qiang
IEEE Trans Neural Syst Rehabil Eng. 2023;31:1-10. doi: 10.1109/TNSRE.2022.3210258. Epub 2023 Jan 30.
Rehabilitation is essential for post-stroke body function recovery. Supported by the mirror neuron theory, motor imagery (MI) has been proposed as a potential stroke therapy capable of facilitating the rehabilitation. However, it is often quite difficult to estimate the degree of the participation of patients during traditional MI training as well as difficult to evaluate the efficacy of MI based rehabilitation methods. The goal of this paper is to develop a virtual reality (VR) based MI training system combining electromyography (EMG) based real-time feedback for poststroke rehabilitation, with the immersive scenario of the VR system providing a shooting basketball training for bilateral upper limbs. Through acquiring electroencephalography (EEG) signal, the brain activity in alpha and beta frequency bands was mapped and the correlation analysis could be achieved. Furthermore, EMG data of each patient was collected and calculated as threshold with root-mean-square algorithm for feedback of the performance score of the shooting basketball training in virtual environment. To investigate the feasibility of this newly-built rehabilitation training system, four experiments namely initial assessment experiment, motor imagery (MI), action observation (AO), and combined motor imagery and action observation (MI+AO) were carried out on stroke patients at different recovery stages. The result shows that MI+AO can generate more pronounced event-related desynchronization (ERD) in alpha band compared to other cases and induce relatively obvious ERD in beta band compared to AO, which demonstrates that VR-based observation has ability to facilitate MI training. Furthermore, it has been found that the muscle strength from MI+AO is the highest through the EMG analysis. This proves that the feedback of EMG can be used to quantify patient's training engagement and promote MI training at a certain extent. Hence, by incorporating such an EMG feedback, a VR-based MI training system has the potential to achieve higher efficacy for post-stroke rehabilitation.
康复对于中风后身体功能的恢复至关重要。在镜像神经元理论的支持下,运动想象(MI)已被提出作为一种能够促进康复的潜在中风治疗方法。然而,在传统的运动想象训练中,往往很难估计患者的参与程度,也难以评估基于运动想象的康复方法的疗效。本文的目标是开发一种基于虚拟现实(VR)的运动想象训练系统,该系统结合基于肌电图(EMG)的实时反馈用于中风后康复,VR系统的沉浸式场景为双侧上肢提供投篮训练。通过采集脑电图(EEG)信号,绘制了α和β频段的大脑活动,并进行了相关性分析。此外,收集每个患者的肌电图数据,并用均方根算法计算阈值,以反馈虚拟环境中投篮训练的表现得分。为了研究这个新建康复训练系统的可行性,对处于不同恢复阶段的中风患者进行了四个实验,即初始评估实验、运动想象(MI)、动作观察(AO)以及运动想象与动作观察相结合(MI+AO)。结果表明,与其他情况相比,MI+AO在α频段能产生更明显的事件相关去同步化(ERD),与AO相比,在β频段能诱导出相对明显的ERD,这表明基于VR的观察有能力促进运动想象训练。此外,通过肌电图分析发现,MI+AO的肌肉力量最高。这证明肌电图反馈可用于量化患者的训练参与度,并在一定程度上促进运动想象训练。因此,通过纳入这种肌电图反馈,基于VR的运动想象训练系统有可能在中风后康复中取得更高的疗效。